I love these kind of games where you can experiment with stuff. Really cute art style as well. It would be cool to have more recipies and art for different potions although I understand that would've been difficult to hit in 48hrs. What you guys achieved in that time is great!
osuika
Creator of
Recent community posts
Wow, I'm shocked! This is such a complete game for a game jam. You guys knocked it out the park with this one- it's fun, a really creative use of the theme and honestly feels like a much bigger game than the scope of the jam. I hope you guys take it further.
As remco suggested, my only want would be a rewind feature. Other than that, it's awesome!
Fun game! Simple but effective. It would be nice to have some sprites for the aisles and checkout, but there's something really charming about just raw rectangles.
If I had to throw a suggestion into the pot for the next versions, maybe consider using the crank for controlling the character left and right. I made a game for a previous jam which also just used the d-pad for movement, and someone suggested I use the crank and it made a big difference. This is all I added, maybe you can do something similar?
```lua
function playdate.cranked(change, acceleratedChange)
if change > 0 then
player:move(1, people)
elseif change < 0 then
player:move(-1, people)
else
player:stop()
end
```
A really polished and fun version of bop it (or is it simon says? I can't remember how that game works lol). The animations, the art, the graphics and especially the crunchy, satisfying sound effects all come together to make a really impressive little game. I found myself really sweating to remember once I hit 10 moves (in easy mode, mind you- I couldn't get far in hard mode lol). It's a high score chaser, so it just loops back around to a new sequence once you finish a scene. Love it!
I love this game so much. Partly because I'm a sucker for randomly generated games, and partly because it's just fun and interesting and refined. I saw someone mention Brain Training below, and it feels spot on- this really does feel like a first party Nintendo title. Not only in terms of polish- but also because it focuses on one thing, executes it so well, and combined with the textbook graffiti just oozes personality. Thanks for making it.
Thank you for the review! Yes I noticed a lot of the random dialog repeats, I'm not sure why to be honest 😅 I have random dialog in all my games and it's always been a problem so I definitely need to figure it out. Maybe I'll ask on the discord.
I did think about using elevator music but in the end went with something more epic to suit the occasion 😜 Glad you enjoyed it! And good shout on getting a loop. I wish I knew more about audio engineering because I wanted it to fade in at the beginning but having that and a loop becomes kinda tricky, at least for me.
Thanks again for the feedback!
One of my favorite ever games is an escape room (999 for the DS), so I was excited to try this. Unfortunately, I suck at them! 😭
Just like every other escape room I've ever played, I got stuck (in this case, at the phone number). From what I played though, I enjoyed. The writing is particularly well done and the graphics are simple and clean which makes the easy to navigate. As far as audio goes, there is a ticking time bomb sound (at least... I think it's the bomb? it kinda sounds like an explosion lol) but no music.
My only real suggestion (other than looking at some of the bugs) would be a walkthrough for idiots like me. Nice job!
Thanks for the comprehensive feedback- I really appreciate it. Those are great suggestions. I'll bump up the timing and add controls for the ending comic to the next non-jam release.
In regards to the minigames, I totally agree. I did want to add something like that but it pushed the scope of the project too high for the jam- I initially thought of the player having to do something on their phone (playing flappy bird, doom scrolling, swiping on tinder etc) while in the line, and having to manage that and shuffling up at the same time. I think it would have made it more "game"-y as it actually would've added some sort of competitive element. I like your idea of playing with a ball even more, and the complexity would probably be less for that. Definitely something to consider as a future upgrade.
I also dig the idea of the player tapping their foot in line lol. I'll see if I can find the time to animate that and add it to the next release too.
Thanks again for your review, and I'm glad you found it interesting!
Really fun horde game, with an interesting twist to keep you on your toes. Sound design is great, that audio system you used worked a charm, although some background music would've been nice also. Also, I noticed in the later waves the humans stack on top of each other which means you kill them too easily- although I was playing in the sim so it's likely I had an unfair advantage haha.
Art is also great, and I love to see people use Noble Engine. Congrats on the first game, it's a banger!