Oh I didn't know I could do that, thank you so much :D
Otham
Creator of
Recent community posts
I really like that game, but it was more and more unplayable for me when I have to hold shift and use the right clic at the same time : my browser does some weird things and my character can only jump then, no left or right movement... Will you release a Windows version at the end of the jam ? I'd like to finish that game :) Otherwise it is very polished and fun, well done!
One of the most fun games from the jam, honestly. I can see some flaws, but I could not stop playing for a while. I died a lot of times from the wizard main attack and from being too close to the enemy with the samurai, but that's fine. Anyway, please tell me you will work on this game after the jam!
It was original and fun, well done! It was a bit difficult to know where I was going with the jumper body and the fast body since the camera does not show where I was jumping or going though, so I died a couple times, but I made it to the end :) maybe zooming out the camera may help a bit ? Overall great job!
It was more of a comtemplative experience rather than a space simulation for me since I just couldn't pilot this mothership properly, but it was fun nonetheless! I may be wrong, but maybe if the player could switch between third person mode and first person mode, it'd be easier to understand how to pilot it. Overall, well done!
The concept is interesting, but I would have liked it more if there was some sort of feedback to notice the controls change (a sound, an animation on the UI?). I had the same issue as many people too : with an AZERTY keyboard, even by switching to a QWERTY preset, there are some keys that I don't have (had to press "ù" for ":" for instance, but I had to test every key to find that :/). That's some minor changes to do to that game though, and the rest was well-made, so, good job!
I was hooked by the artstyle ; but there is a lack of balance between the number of enemies and the number of shots required to eliminate one. My game ended up being me dodging a big pile of stacked mobs while shooting at them for no real reason and rushing to find the diamonds. I'd love to see more of it if you keep developing this project with at least more levels and a more balanced combat mechanic though. It was a good idea to add a tutorial in the level itself. Good job overall :)
Hi, thanks for your feedback! The difficulty spike was what I was looking for (when there is a sudden hype when something happens in a stream, suddenly the chat is sort of out of control). I wanted the game to be hard, but if I had something to redo, it'd be to make a difficulty selection at least, and have a font option. Glad you enjoyed it though!
I may should have reminded the player of common stream chat rules indeed, you can now find them in the game description if you want to try again. I wanted my game to be a bit hard to win, but you can also use the Bot AI power to temporarily know which comments are good or bad. With a few tries, you may remember some. Thanks for taking the time to test my game anyway :)