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Waterworks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #19 | 4.587 | 4.587 |
Originality | #66 | 4.222 | 4.222 |
Theme | #97 | 3.968 | 3.968 |
Fun | #121 | 3.619 | 3.619 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The hydropower dam has gone offline.
The awesome power of the water it holds risks breaking free.
Something in the water is growing.
Getting stronger.
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Comments
Love these graphics! And how the papers had lore written into the game instructions. Didn't know what I was doing, tho.
Well done this was amazing!
Oh this was a genuine treat to play! I loved every single "level" and was for real spooked when I got chased! Throwing wrenches is such a fun way to attack!
I was slightly disappointed with the story - wish there was some kind of twist, or at least an ending after the boss, instead of straight to credits.
Right at the Inlet part, after I was returning from inlet A, I thought "now would be a good time to introduce the enemies" as I almost ran into the translucent bastard!
The puzzles are incredibly solid and show an appreciation and love for the genre, the boss was simple, yet tense, and the chase in the third area gave me the heebie jeebies for real.
wow this was an amazing experience! Definitely a fan of the weird aesthetic. Kind of reminded me of "nobody lives under the lighthouse" for the vibes. I remember finding the weird (dev?) room before you uploaded the final build, a dark room with a valve and a big white circle on the ceiling that followed me. Now it makes much more sense, lol! Great game, white pixelated guy is my favorite horror protagonist of the jam!
Very atmospheric and polished cosmic horror game! You have managed to create quite a long game during the jam time. There must have been even more content planned as not all power was restored during the playthrough. Sound design and music were also top-notch and fit the game perfectly. Fanstasic work!
Wow... incredible. The theme is evocative, the main mechanic of throwing wrenches feels satisfying and well tuned, and the atmosphere is thicker than concrete. Just really next-level art direction, the view from the top of the dam down to the city is cinematic to say the least. Great attention to detail with the horror elements, the various notes scattered around really build tension towards a surprisingly action-packed climax. Pending further notice, this tops it for me!
Dude, this is next level! I'm shocked at how complete your game feels. The sound and environment design had me completely immersed, and the tunnels section in particular was genuinely pulse-pounding! I never got confused or stuck, but I also never felt like I was being railroaded; that's a difficult balance to strike and you nailed it. Clearly this is not your first rodeo, and I'm excited to check out Spirit Level next.
Dam, this game is just dripping with atmosphere. The art direction as a whole is off the charts, and the character model's design was such a unique choice but works ridiculously well. I love his slow strut animation where he looks like he's going to tell his boss he can't fire him, he quits. Fantastic game. SPOILERS: The first time the slime rolled by playing his portable piano got me pretty good. The best moment was when I could hear him behind me and I narrowly slipped into a gap just before he would have assimilated me. Loved the foreshadowing throughout too, especially the note on how to use fresh water and then it came up in the boss fight.
this game is spectacular, magnificent, amazing, brilliant, absolutely wonderful. i saw game's progress in the discord, and wow, you nailed it. you landed this plane perfectly. great job. wow.
Phenomenal vibes. I wish the dialogue stayed on screen a smidge longer. I love that the main mechanic is throwing wrenches, really enjoyed reading the notes the workers left. This has quite a bit of personality, well done
Outstanding art design with solid ambience.
Absolutely insane art direction, really nice work. I'd love to see this expanded on in the future.
Really neat game! Had a cool idea and awesome gameplay! Movement was a little buggy, though.
Really neat game! Had a cool idea and awesome gameplay! Movement was a little buggy, though.
Great work! Enojyed the art and the character style was awesome, plus original music made this a standout for me
one of the best artstyles in this jam, had a very early submission too so kudos to that
the early submission was just a very basic test level! thanks 🫶
Solid work. The atmosphere and aesthetic is on point. Serious kudos for the music. I also love when games show you what to do without breaking the atmosphere or taking you for a kid. You did that perfectly here. "Stop throwing wrenches they don't grow in tree" had me laughing out loud, especially since they kinda do in your game XD.
Cheers and thanks for the game.
Shitting and pissing myself in the overflow 10/10
fun horror game, the puzzles werent too hard but it did take me a minute to figure out all of the boss mechanics, i really enjoyed the story of the game though! so sad that the boss got to biggy though
Beautiful game. Great atmosphere, great artstyle, great music, perfect amount of mechanical depth for a simple horror game like this, and doesn't go on too long. I was even invested in what little story there was.
I think this is not only an excellent jam entry, but also a competent indie horror in general. Loved this.
I sat at the end credits for like 5 minutes just vibing.
Lol.