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How does your game represent "Power"?
Classic platformer game with a twist. Instead of hearts and lives, the player character has limited power and will die when it runs out. Lives are unlimited. To finish the game, you will need to retry and move the respawn point further along the level.
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Comments
Fun game, cool concept. The style and art were fantastic.
Very fun and creative concept. It took a while to get the flow down of dropping the the totem but it is rewarding when you pull off a last minute totem drop.
It kind of reminds me of playing an old rom where you are frequently saving state and reloading haha.
Really love the art style and how the characters are integrated into the main mechanics.
P.S. The page looks great!
Really fun game! I liked the art style a lot and the totem mechanic was a fun twist. I thought some of the jumps were too hard but it might be a skill issue. Great work!
Graphics feel so slick somehow! Quite detailed in terms of how much you managed to include, like trying to walk backwards out of the level you even added an animation just for that! I like the mechanic, with the totem. Maybe the game was a bit too hard overall?
Very cute and the gameplay is great! love the fun spin on this platformer. great job!
Such a cute game!!! Love the art and the animations, super charming! I wish I could bounce even further when jumping on enemies, but I loved the fact that I had unlimited lives!
You can bounce further! Just hold jump button :D
Very cool game mechanic with the totem. I liked the graphics, and the audio fit well. In the second level I managed to die so many times when I had accidentally placed the totem exactly on the enemy spawn point (I wished there was a period of invincibility maybe) that the 2 floating platforms desynced in their movement, so I had to sit and wait there for like a minute for them to line up which was annoying. Maybe the platforms could also move a little faster. Saddest bug I had though was when after finishing level 2, the third level wouldn't load up for some reason.
All in all a very fun game, maybe a little difficult. There could be some checkpoints during the levels or maybe you could have another totem that stays as a checkpoint forever or something. A lot you could do with this unique concept, nice job!
Sorry for the inconvenient bug. We have tested this, indeed loading third level may fail and it will cause the game to stuck. Based on our test play, it only happened one third of the time. We will address this issue in post-jam version, please look forward for the update. 🙏
Thanks for playing our games! We appreciate your kind feedback.
Such an adorable game. The mechanic of a portable checkpoint is really unique, though it's punishing if you die while holding it D:
Still, fantastic entry. Great vibes.
STOOOOOOP IT'S SO CUTE 😭😭😭. Playing with the totem time is an interesting take on platforming!!
Thanks for the kind words!