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A jam submission

HauntedPipeJAMView game page

2D Platformer where a plumber needs fix a pipe in a haunted house
Submitted by xeddyxeddoso
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HauntedPipeJAM's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#692.7193.100
Theme#752.8073.200
Fun#782.1932.500
Graphics#842.4562.800
Controls#961.9302.200
Accessibilty#981.5791.800
Overall#992.1052.400
Audio#1081.0521.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.2.2

Wildcards Used
Pursuer

Game Description
Simple (and too hard) 2D platformer

How does your game tie into the theme?
The game happens in a haunted house and a ghost chases the player

Source(s)
NA

Discord Username(s)
xeddy_xeddoso

Participation Level (GWJ Only)
2

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Comments

Submitted(+1)

Very hard game, but doable. I agree with previous comments.

Here are a few other tips and feedbacks:

  1. A game speed slider would be beneficial. It’s easily doable through Engine.time_scale if you used delta in your _physics_process.
  2. When catching you, the ghost taking you back to the start seems to be animated through a tween with a fixed duration, making it very punishing near the end. You could set duration based on distance with duration = distance/speed.
  3. I don’t think anyone likes bonking on the ceiling, especially when followed by a bunch of precise jumps, with a high-speed character and no coyote time.
  4. When the ghost drops you while you are inside terrain, you are stuck and need to restart the game.
  5. Adding a full-screen button to the web export (it’s an option in edit game on itch.io) would make it easier to play (providing you handle window resizing), because I had to make the browser full-screen then carefully scroll to see the whole game screen.
  6. You should make the end more rewarding. I know you probably didn’t have time, but at least queue_freeing the ghost when reaching the top would be great.
Developer(+1)

WOW, thank you so much for taking your time to write this, these are great points, it helps a lot

coyote time, jump buffering and speed adjustments were already on my radar, but most things you said I didnt even think about, so thank you again!

Submitted(+2)

Re-using the player's pathing for the ghost was a neat idea. And the ghosts sprite is cute.

The game would definitely gain a lot by adding some coyote time.

Developer

thanks for playing!

my friend did a great job with the ghost sprite and coyote time is a must in future updates for sure

Submitted(+1)

It's an interesting mechanic for a platformer, it encourages you to rush through the game instead of taking your time.

I think that with the added difficulty of the ghost chasing you, you could have made the platforming easier. I couldn't get past the vertical wall section.

Developer

YES, that was the main idea

but as you saw, its still very unpolished (and I REALLY need to make some music and sound effects)

thanks for playing and commenting anyways!

Submitted(+1)

I agree with Cedric Here, I really like the mechanic of the pursuer but the platforming frustrated me. I like having to wiggle out of the ghost lol.

Developer

thanks for playing!

yeah, it needs a lot of polishing and numbers must be tweaked in the player properties

Submitted(+1)

Man, this game is really hard. I tried to reach the top, but it's so hard to time the jump correctly since you start falling at Mac 2 speed whenever you reach the max height. However, the pursuer mechanic is well implemented and trying to dodge the ghost while platforming is an interesting concept.

Developer(+1)

thanks for playing! 

unfortunately I had VERY little time this jam, so its very unpolished. I definitely need to tweak some numbers to make the platforming better