Very nice visual design and gameplay concept. Personally, it felt a little too difficult for a jam, and frustating when you've got your boxes to the perfect size, but then accidentally nudge them as you try to jump on. Perhaps giving a couple of extra boxes per level would help with this, meaning there are backups if things go a little wrong. Giving access to all levels really helped on this front though, and the whole concept definitely has legs as a full game. Really good stuff!
Play Scale Cube
Scale Cube's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1542 | 3.577 | 3.577 |
Overall | #2250 | 3.244 | 3.244 |
Enjoyment | #2497 | 3.000 | 3.000 |
Style | #2747 | 3.154 | 3.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Scale Cube, you have to play with the effects of cubes which always relate to the notion of scale.
Development Time
(Optional) Please credit all assets you've used
Music1 : https://opengameart.org/content/chill-lofi-inspired
Music2 : https://opengameart.org/content/lofi-compilation
Font : Roboto
Comments
Cool concept for a game about scaling objects, though I got really frustrated with the green box stage and stopped playing there (skill issue perhaps... I tried different approaches as well), not sure if it would make the game better but it could use a front or side view to check on the sizes of the cubes, just to know if I should add a touch to the scale or not.
The character rotation to the direction could use some work as well, though it isn't really game breaking, just feels weird jumping front while my character is looking backwards (hope I made that clear ^^).
Other than that, awesome vibes, love the music and the fact it loops, each feels more bopping than the last, also love how difficult it may be, rather than simply pushing blocks to the right size.
Really really cool mechanics, it was super fun to play, i really struggled on the first level compared to the rest! :rofl:
The perspective of the game, I did actually enjoy it, made it more fun with mouse control definitely, however, lowering the camera a bit would probably solve the comments I see related to the camera lol.
Overall really fun game, I enjoyed playing it, good job! Keep it up.
It ran at a very low frame rate for me and I have geforce 3060, not sure why. I couldn't review the game.
Liked the challenge but agree with other commenters. Having to restart a level because you scaled something just a bit too much can be annoying. Otherwise the rotation in the main menu could be remove since now it's a game in itself to be able to click on the level you want :P
Desptite the "placeholders" the game has its own style and works well ! A replay button could be a good idea when you missplay ! Like others, i'd change a bit the camera angle !
Great music implemented! I love it so much !
( turning is like warcraft lich lol )
I like the idea but the view really gave me a harsh time orz. I wish to experience the chanllenging levels in a more smooth way. Still a great game and I love it! Good job!
Love the art style choices: why use programmer's art when you can just use a cube? :D
Other than that the game needs a little bit of polish, it's kind of frustrating having to restart a level because you scaled a cube a little too much because you mistimed a jump, I have no idea if it could be better to implement an "undo", or have the cube scale faster, or have the ability to freeze the cubes in place once they are in the position you need them to be
I like the ideas here but I think that it can take too long for the cubes to be the size you need and with the perspective making it hard to judge how big we need it to be, it can be easy to go over and have to start again, making it frustrating. Even if it's just cubes, the lighting and colors work really well on the visual side.
The first level is a good introductory one, maybe a bit too long to get to the solution and also quite hard to see how much the goal is floating, will definitely try more levels, curios to see the other mechanic you came up with!
Very cool idea but needs a bit more polish. It's hard to gauge the distance and scale of thing relative to the final platform. I must say that the game logo text looks really nice.
The idea is great but I just struggled a bit with the controls and getting the cubes to do what I want. I think the isometric perspective makes it look cool but it becomes really hard to judge distances between the goal and my cubes. Would love to have a side view perspective on the level.
Nice little puzzle game! The visuals are simple but clean and polished and I like the relaxing music in the background :)
The gameplay mechanics are nice too but the location of the end platform probably add an unnecessary layer of difficulty. It's hard to tell how high it is and it's a lot of trial and error to get the correct size for the cubes.
For me the puzzles felt more tedious than challangeing, especially if you accidentally move a cube a bit too far. The graphics are well... simple. I couldn't judge the distances well making the puzzles more annoying. I would have considered using a custom solution istead of the physics system. (It would mean a lot if you would rate my game if you have the time)
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