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A jam submission

GDKO BulletView game page

My game for GDKO
Submitted by ScreamingGoatStudios — 10 days, 16 hours before the deadline
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GDKO Bullet's itch.io page

Results

CriteriaRankScore*Raw Score
How unique was the ability#543.2423.400
Originality of the Character#712.5742.700
Overall Score#712.6702.800

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

cool idea but WAY too hard. maybe if bullets could kill like five enemies before disappearing or exploding and killing nearby enemies it would be better

Submitted

Not much of a character, and currently way too difficult.

Submitted

It is a good idea, and it has cool art! The difficulty is a little hard. What I suggest is to make the enemies spawn less at the start and slowly increase in number. Also, you could make an upgrade shop, where you could buy upgrades that would let you kill more then one enemy before needing to respawn, and other cool abilities like that. Nice work!

Submitted

Good implementation of ability. Though it is bit tricky and hard but it can be balanced later. And yeah, I've managed to score 6 highest after many tries. LOL.

Submitted

A bit hard to control but I like the idea

Submitted

Really unusual and original. Tricky, but I haven't seen anything else like this.

Submitted

Very hard game man, but good job.

Submitted

I got to a score of 50! I challenge anyone to beat that lol I think there's a cool concept here but the way its set up makes you feel pretty powerless at the moment since you can't really fight off more than a bat at a time and they usually come in waves of 2 or 3. Curious to see where you'll take this! 

Submitted

How on earth did you get 50?!?!?

Submitted

it was a bug lol I died almost instantly but it kept going

Developer

haha nice. there are probably many bugs because i was quite busy and didn't have much time. i also knew i would change the gameplay if i had to expand on the game in a future round.

Submitted

Great concept! It's brutally difficult in its current state, but I get that the point of this round is just the ability, not the gameplay :P

Developer(+1)

yeah i will diffidently change the gameplay if we have to expand on it in a future round 

Submitted

It's definitely an unique ability, I like it! 

Developer

thanks!