The only thing I would change is adding snap points for the map elements (you can also bind them to 'a' 's' 'd') and bind the "scaler" to the mouse wheel. Very well implemented! I like the concept.
PerilousCapers
Creator of
Recent community posts
I am joining: https://itch.io/jam/post-jam-jam-7 ; I would love to see you there for your remaster :)
I looked over the comments and agree with most of them. I was trying to get a cactus because I didn't have a cactus before and it died before I got it. If it was more chaotic and the powerups are rare to get and hard to get, that would really push this over the edge. But it was made in 48 hours so.. Great Concept love to see this fully fleshed out time permitting. I really enjoyed it
WOW! Two people playing our game, we are ecstatic! Man, I'm so sorry about level 6, you get the right ball over, and you use the left "Ledge" as the easy solution. We were sleep-deprived then, but we definitely know now level 6 should have either been modified or Level 10. Thank you so much for talking about the art. Our Artist and UI Artist was slaying over it, and I can't wait to tell them that others appreciated it too! Thank you for playing our game!
Level 6 Solution:
Thank you so much! We had no idea that people would play it. I'm so sorry to hear you have trouble on level 6. Level 6 is really about using the two key sets together however you can (Having a partner to play the arrow keys does help). I promise there is a solution, but maybe we should have had Level 6 on later levels. We were very much sleep-deprived. This game wasn't our first game, the first game became a scope monster, and had to ditch it halfway through and made this one in the remaining time. Seriously, all in all, thank you so much for taking the time to play it. We are still in shock that someone did. ^_^