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Pierre Random

53
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3
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A member registered Jun 02, 2024 · View creator page →

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Thank you! I tried giving the piston a face with eyes and a smile. But in the end, a big round nose looked way cuter!

This is a great take on the theme. It is also one of my favourite puzzle games from this game jam.

This game feels very polished, it is impressive to see how much you got done in such little time. I reached the end and had a lot of fun! My only feedback is that I found the wind mechanic a little frustrating sometimes.

Thanks for playing the game!

Thank you, I was very happy with the result!

I was a bit confused by the gameplay when I started playing (but that's probably just me). When I got it though, I had a blast! This is very cute and addictive.

I like that this can be played as a single-player game, or with a friend. I had a little bug in which a crate falling on top of a character would prevent it from moving. Aside from that, this was very enjoyable and I could totally see it becoming a full game. Congratulations on your first Godot game too!

That is a very creative take on the theme. I had a lot of fun!

This game feels very cosy. I can imagine an extended version with more challenging climates and different plants to grow.

Thank you for playing the game! This puzzle seems to stop a lot of players. I should probably have broken it down into several levels, to introduce its concept more incrementally.

Thanks for your feedback! You can press Esc on your keyboard, and there is an option to skip a level. We should have added a hint for this in the tutorial level, as it is only explained in the game's description.

I have to admit the gameplay confused me a little, but I enjoyed the old-school art style.

That's a great take on the theme! 

Good idea. There is a level where many people get stuck, a hint would be helpful.

Thank you for your feedback! We definitely learned a lot from designing these puzzles.

Thank you! These animations were a lot of fun to work on!

This is a very polished game, I like the cute little faces that blobs make depending on their shapes!

This is such a unique and clever take on the theme. I played each 7 levels (got stuck with the bonus level) and had a lot of fun!

I adore the art style, music and sound design. The gameplay fits the theme perfectly, but I must admit I struggled a lot haha.

This is a game with a cute story and a great art style. It is a little unforgiving, but also very fun!

This is one of my favourite games for this jam so far. I love the style, and the controls are very intuitive. I like that the scale was mapped to the buttons 1, 2 and 3.

Thanks, I'm happy to hear that you enjoyed it! I would love to design more puzzles to expand the game too.

I'm very glad you played until the end of the game! I agree, this game really needs some sounds. Thanks!

Thank you for playing our game!

Thanks a lot for playing the game!

Thank you! Yes, I also wish we included some sounds, especially for the jumping and landing animations!

This is a fun game. I was a bit confused at first with the controls and resource management. But I quickly got it and had a lot of fun. Good job.

This game has some great gameplay ideas.

Thank you for playing the game!

This is a beautiful game, and I like the gameplay idea. I struggled a bit to avoid walls.

This game is easy to pick up and quite addictive!

Great take on the theme! I especially love the art style.

I love the art, great animations! I found the game a little hard, but very fun.

This is a very polished game. I like the puzzles a lot, they are a great take on the theme.

Thank you! I would love to expand on that gameplay mechanic with more levels.

Thank you for playing the game!

I liked how the character moves, this is a clever interpretation of the theme.

Amazing game. I love that you went with several gameplay interpretations of the theme. I reached then end, and could totally see this becoming a full game.

I clicked for the cat! But then the gameplay was excellent too.

Thank you so much! Yes, I made the assets. The background only uses default shapes from the Godot engine, with a colour gradient based on depth and height. As for the character, I modelled and animated it in Blender.