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Pitter-Patter

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A member registered Dec 29, 2020 · View creator page →

Creator of

Recent community posts

Thank you for being willing to give it another go!! Glad to hear you enjoyed it more this time!

Thank you, I'm glad you enjoyed!!

Thanks for playing! We designed it like an arcade game, which is to say we don't expect anyone to be a master of it after a single clear. I bet if you ran it through a few more times you'd manage to better understand and overcome those parts you found frustrating :)

Thanks for playing! And we took that pic when you weren't looking. Don't worry about it

Nice one! I like the self-imposed difficulty necessary for better scores. Hitting the road blocks felt visceral and punishing. Great work.

Cute subversion at the end! Basically all the games in this jam involve gaining power, so I like the idea of intentionally trying to prevent it. Nice work

Thank you so much!!

Thanks :)

Thanks for the kind words! And for playing to the end :)

Thanks! :)

Thank you!!

(1 edit)

Thanks for playing! There is a soft "EXP" system of which a certain amount is required for each power level increase. Connecting combos rewards more EXP than single kills as well. Of course the scaling of this gets pretty nuts pretty quickly to facilitate the fun of having such a huge fist, so I can understand how later on it might seem like "one kill = one power level" – but it is a little more nuanced than that!

Had to pry myself away after seeing the timer doesn't stop after thirty minutes and having the game start to chug from too many damage calculations, lol. Simple but effective!

Wow, thanks for the kind words!! That's very generous. Ya all three of us on the team really love routing-based score attack games, so I'm glad that aspect shone through lol

Cute take on the incremental game format! New upgrades were doled out at just the right timing to always keep me interested. It's a nice feeling to have the power number tick up faster than it can be spent. Nicely done.

Neat! Always love an F-Zero-like. Likewise had performance issues with Flux Speedway though.

hell yaaaa

Super cool! A ton of these have been about diverting power, but turning it Portal-style needing to manage the location and timings of the power sources like this is great. Awesome work.

Does a great job of quickly conveying how all the different powers could synergize in interesting ways with each other. I like the idea of focusing on maintenance more than the actual battle, nicely done!

Wow, that turnaround attack is super cool. Had to turn it off when the game kept flashing while activating ultimate power, sadly :( would have loved to continue if it weren't for that.

Interesting way to contextualize diverting power sources. Especially cute to combine different "traces" for different colors. Nice job!

Neat idea! I used 7 echoes to finish, interesting to see 3 is the minimum. Would be cool to try and optimize further.

Very cute! Realizing I could regain jumps and dashes by bumping into stuff immediately made the game so much more fun. Nice work :)

The Windows exe doesn't seem to work :(

Thanks for playing :)

Thank you so much!!

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Hello! There are locations that may make players feel uneasy but there are no scares or explicitly creepy/disturbing imagery. It's an atmospheric piece, and sometimes that atmosphere is "dread," but it's never "scary." That was never our intention, at least.

Thanks for reporting this! We've patched it in V2.

Glad you liked it, but we made this game with five people! The itch page has credits listed there, as well as credits that are accessible in-game from the starting screen.

Incredibly unique idea executed in a really fun, silly way. Gives me some nostalgia for the huge "physics-based" wave of indie games from 10 or so years ago. Awesome work!!

Really cool execution on a fun yet simple idea! Thank you for helping me achieve my life long dream. I will not elaborate on what that is.

Surprisingly deep game for the time it was made in! Cool little idea you've got on your hands here, would love to see this get polished up with a proper release.

Neat little spin on break out! It's a formula that's used a lot but never too terribly iterated on, so this is pretty interesting. Nice work!

This game rules. Really fun use of the tether idea. Great Job!

The ship building's really fun. Good job!

Fun concept and the presentation ties really well into the core mechanic. Well done!

Interesting little puzzle game! Having to navigate between different nodes like this is an interesting way to structure a "level." Good work!

Official winner of the Best Title of the Jam award. (fun little game too!)

Really heavy, satisfying movement! Definitely got some gut with the player feedback. Feels great.

One of the most unique block-pushing games i've ever seen! And being able to pull blocks rather than just push them...... revolutionary...