Fire
PixelCraftMaestro
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Recent community posts
Thank you for your nice words! I didn't experience that flickering before and it would be really weird if it actually does flicker. You could try to check the colors with a color picker, the color should stay the same... The lag when destroying a brick was intentional. I thought it works really well slow motion effect, but now that I think of it, I should have added some hint to it with the music playing slower or something. Thanks for playing our game!
My favorite game so far! The story is awesome and really well written—a totally different approach to teaching the player perspective than mine, haha. The art style is simple but super stylish. For a game made in such a short time, it’s incredibly impressive. The minigames are a great touch too. Fantastic job!
Well done! The idea is quite similar to my initial concept. The level design is impressive—challenging but fair. The graphics could use some improvement, but the gameplay was enjoyable overall. I did encounter a bug where spamming space lets you jump endlessly, which is how I managed to finish the game. Despite that, I had a lot of fun playing. Great job!
The graphics are absolutely stunning—my favorites of this jam! The palette use and lighting are incredible. Gameplay-wise, I found it quite challenging and a bit hard to figure out at times. A restart button would have been super helpful to avoid reloading the page. I understand the time constraints, and this was an ambitious idea that’s impressive even if unfinished. It doesn’t quite fit the theme yet, but I’d love to play a completed version someday. Keep up the great work!
Thanks for your feedback! I think I should have focused on something a bit easier and put more time into polish and bugfixing when joining such a short game jam next time. It is always hard for me to make games challenging, but not too hard, because me as the developer just knows the game too good, so I often underestimate the difficulty
Yeah, sorry about that... No pac man doesn't work exactely as I did it here (the real pac man is faster, ghosts respawn...) but at most parts this was intentional. I am pretty sure you didn't play through the whole game though! The problem with losing after winning, is that only the loss will be saved. Again, I am really sorry. But please try the game once again! Pac man is actually only the 1st part of 6 in the whole game and you can only continue once you win. Thanks for your comment!
Thank you for this insightful feddback! I can definitely see the problem with pac mans speed, but I think while coding the game I just became way too good, so even the product semt way too easy to me, so I keeped it like it was. If I had the time to, someone would have tested it before sharing, but I really didn't... Same problem with the effects. Even with the extra day, I would have loved to be able to spend one last day on polishing, maybe some particles or screen shakes... A deadline can be cruel. Thanks for your nice words anyways
Thanks a lot for your feedback!
I totally get what you mean. It is really a shame, it turned out to be that close to "We become what we behold" The initial idea was a 3 D first person cameraman simulator, actually. While brainstorming, I found it to be very hard given the short timeframe. So I decided to do it top down with a little cameraman who has to film interesting details, that didn't work that well, so I made it instead of filming people doing something, taking pictures of them. The cameraman was pretty fun to control, but it was hard to control him and make him able to take some decent pictures. So in the end I decided to remove him... probably an awful idea. I noticed the similarity to We become what we behold after the jam was over. I would have added more features, if I knew it was that similar.
Sorry for writing that much, but I thought everything just needed some clarification.
Again thanks for your feedback and time!
Thank you for your feedback! I added the sound effect, to make sure you can easily understand what is going on, but especially in the end of the game, you are probably right, there are just too many... I noticed how similar this was to the game you're referring to, after the jam ended, unfortunately. My initial idea was something completely different, so it is pretty sad for me to see how similar this turned out. If I had noticed that earlier, I'd have added some other mechanics as well. I didn't mean to copy or remake any game.
This is such an incredibly fun game! Had a lot of fun playing this, at some point the difficulty just didn't seem to increase and there were humans I could posses everywhere, so I didn't really die until I accidentally killed my human... Nice art, but I'd love a possesing animation or something like that, the theme is there, so overall a very nice job! Keep it up!
Thank you for playing my game! Yes, you'll have to take a photo of something interesting happening, choose a fitting headline and continue. Try some different headlines and photos out and the characters will start to interact differently with each other. There is even an end, once you take some important pictures.
Thanks for your feedback, first of all. I just searched this game up and played it. I remember playing it some time ago. I definitely do notice, why you think it is a clone now :( It made me really sad, because for the first time in a jam, I was actually really happy about my original idea, since the game that turned out was completely different from the one I intitially wanted to create. Hope that sounds acceptable to you, I really didn't mean to copy from anyone or anything
Interesting game! I really like the art and the whole games feel even though I couldn't figure out how to get past the first level (Are there more?) I think the attacking features are really weak compared to the enemies so I just kept running away every time (and died in front of the boss. For example doors that open once all enemies are killed, could really add a lot. Also I think there is a wall at the right, where you can just walk through, but once you are out, you'll fall into an empty space and the game just stops :( Still nice job!