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Game Engine / Tools
Unity
How does your game fit the theme?
My game fits the "Two Points of View" theme by introducing a unique gameplay mechanic where two players, represented by the White and Black World characters, must work together but experience the world in completely opposite ways. Player 1’s movements are mirrored by Player 2 in the opposite direction, making collaboration essential for progressing through the game. The players must understand and adapt to their differing perspectives to trigger win conditions and complete levels. The contrasting worlds, along with the mirrored movement mechanic, emphasize how two viewpoints can complement each other and lead to success when aligned. This design not only highlights the theme of differing perspectives but also immerses players in a cooperative experience where both players’ actions are interdependent, creating a dynamic that is central to the game's core.
Self-made & used stuff
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Comments
Well done! The idea is quite similar to my initial concept. The level design is impressive—challenging but fair. The graphics could use some improvement, but the gameplay was enjoyable overall. I did encounter a bug where spamming space lets you jump endlessly, which is how I managed to finish the game. Despite that, I had a lot of fun playing. Great job!
Great game! I have zero complaints for the gameplay and I love how many quick arcadey experiences are in this jam with the "control mirrored players" theme. This, Lonely Company, and Bit Break all come to mind. I think your execution might be the most effective of the three.
Graphically, it's very simple but it gets a pass. The only thing I would add is a death sprite. The main issue is the audio feedback, actually. Other than the jump, sound effects are very lacking. But I understand this was made in seven days.
Great adherence to the theme. Loved your logo at the beginning, by the by.
I like this game a lot, very fun! The theme is also well implemented. I think it would benefit from more visual/audio feedback when dying, but other than that, it is very good.
I really enjoyed the game. The co-op puzzle mechanics are fun. The art style is great. The tutorial is clear and the movement is predictable, I like it.
There are a few levels where you only need to jump once to win - other than those few, the level design feels about the right level of complexity. I wish there was a little more polish dedicated to respawning, there is one room in particular where holding right can get you stuck in a death loop until you let go. The audio mixing needs a little work, but the completion chime is still quite satisfying. The tutorial is clear and concise, and mechanics are introduced at a good pace. Good job!
Nice game, think it fits well with the theme. Was a bit hard to control sometimes but nothing serious. I did feel like the switches you have to run over sometimes don't react as good as i would have liked but might just be me
Nice game, think it fits well with the theme. Was a bit hard to control sometimes but nothing serious. I did feel like the switches you have to run over sometimes don't react as good as i would have liked but might just be me
I feel like I could complete most the puzzles only looking at one side. Aside from clever game design on the last level, I feel the duality leans on the side of being a novelty than a necessity. Completing the levels with ease was still satisfying though, they made me feel like a W gamer. Satisfying level completion ping / 10
thx
hey! nice game
i like the idea a lot, i just think the control was a little bit confusing and it may need a little bit of polishing
anyways, the levels were creative and well designed
thx
I did not play it through since it got frustrating at some point. Here is my feedback:
Pro:
- The theme and the colors are met
- controls feel good, you are in control of your character and movement is predictable. I do not like the floatiness but this is a personal preference
- sound fits the art and compliments the game in its simplicity
Con:
- the art is very simple. I think there could be improvements to be made.
- it is easy to get stuck with one character when platforms are too close
- a little feedback when dying would be great. Maybe disable controls for half a second. I often found myself running into the next hazard again after dying
neutral:
- I think the learning curve is a little too steep. This can be intentional but I was dying more than trying at some point. This was when I stopped playing.