what if it was a square with a tilted square covering half of it, making a triangle
pixelomer
Creator of
Recent community posts
Since the code is constantly changing, I didn't upload a compiled binary to itch.io. You need a working C++ compiler to use the tool anyway, so I thought it made more sense to let the users compile the tool. You can find build instructions on sb2cpp's GitHub page.
I made this tool solely because it seemed like a fun project to work on. Small Basic is a very simple language mainly made as a way to get children interested in programming, so this tool doesn't really solve any real world problem. Furthermore, although I have never used Visual Basic myself, I assume Small Basic is nowhere near as powerful or complex as Visual Basic. However, Visual Basic does seem to be supported by Mono, a widely used cross platform implementation of the .NET framework. You should check it out if you want to port your Visual Basic games to other platforms.
sb2cpp is the tool I made for Tool Jam 3. It is a compiler for Microsoft's Small Basic programming language and it works on Windows, macOS and Linux. However, it is still most likely full of inconsistencies and bugs. If you have the time, please give it a try and let me know if you find something that doesn't quite match the behaviour on the the official Small Basic documentation. While doing so, you could also make a small game with it! If you do so, please share its code here. I'm sure everyone would love to see it :)
(Although it would be great if your game worked with sb2cpp, you can also share a game you made with the official IDE.)
I like the idea of the tool but I think there are some areas where it could be improved.
- Storing the key as a filename at any point doesn't seem like a good idea. Maybe you could use an environment variable instead?
- This probably only affected me but in Turkish, i and ı are different letters. When I saw the Alt-I shortcut, I assumed it expected me to press Alt+i since that's what lowercase of I is in English but it actually expected me to press Alt+ı. Therefore, I think it might be better to use a letter other than i.
- There is no obvious way to navigate older entries. It seems like the correct way to access older entries is starting the program as "jern.exe <path/to/file.se>" but this is never mentioned anywhere and there doesn't appear to be a help command either (I tried /?, --help and -h, none of them worked). It would be nice to have a way to navigate to older entries within the terminal interface itself.
I am looking forward to future versions of Jern!
The concept is interesting and... questionable. I think the game would have been much more enjoyable if it was presented better. The player is hard to control and this makes it difficult to aim. The bullet is also too fast. Maybe it is fast simply because "it is a bullet" but the speed makes it really hard to plan where to shoot next. Also, I feel like I beat some of the levels through unintended methods. The level design could have been cleaner.
Since others are putting up challenges as well, here is mine. In the game Loose Bits, beat my high score of 6300 points.
Here are some tips:
- Shooting corrupts the game area and costs you 10 points. Don't shoot unless you know it is going to hit.
- Try hitting two or more bugs at a time. Hitting one bug earns you only 100 points. Hitting two at a time earns you 400 points and hitting three at a time earns you as many as 900 points.
- Kill the fast bugs early so that they don't cause you trouble later on.
I rated your game yesterday, it was fun!
Here is my game: Mini Jam 111: Colors² - Loose Bits
Rated and left a comment!
Here's my game: Mini Jam 111: Colors² - Loose Bits
The visuals are great and the concept is interesting but there seems to be a few issues with the game.
- In the main menu, the transparent black background doesn't cover the entire screen (maybe because my display is 16:10 ?)
- The game doesn't stop when the player dies, so it is theoretically possible to achieve an infinite score by continuing the game after dying.
- The player can fall off the game area, effectively soft locking the game.
I like it! (Didn't know just how much alternate universe me hated me)
Here's my game: Mini Jam 111: Colors² - Loose Bits
I like it! I left a comment on the rating page.
Here's my game: Mini Jam 111: Colors² - Loose Bits
I don't really play tower defense games but I liked this game! The graphics are nice, the gameplay is simple and overall I enjoyed it. I also really like the color changing mechanic.
During my first game, I was completely caught off guard by the purple one and I think I lost around 40 HP because of it. I was going to keep playing after that but when I tried to place a cannon the game stopped registering mouse clicks because of some kind of glitch so I had to reset the game...
Gameplay wise, there are a lot of blind jumps and I think that makes some parts of the game more frustrating than fun. Spike collision feels too big, especially on short platforms that have spikes, making it very hard to land on them without dying. In the level before the last, the speed of the horizontal moving platforms is very close to the player speed, making it seem like you aren't moving. Also when standing on moving platforms, the player doesn't move with the platform which might have been an intentional decision but it doesn't feel right.
As for audio, a slower and less distracting sound could have been chosen for the ticking of the level timer in my opinion.
I like it! I also left a reply about levels 2 and 4 on the rating page.
Here is my game: Mini Jam 111: Colors² - Loose Bits
I like the idea, but I feel like the game is too hard? I think it could be made more enjoyable by increasing the player speed or by extending game area. I died at least 10 times in a row trying to figure out the player movement.
Also I am not sure if this is intentional or not but when the "Choose!" menu shows up, the player isn't actually required to choose a color since shooting is still allowed and when the current color is white, it is actually better to not choose anything. Levels 2 and 4 can be beaten this way by shooting white bullets to both enemies.