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Intersection Manager's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #4 | 4.227 | 4.227 |
Technical Implementation | #5 | 4.136 | 4.136 |
Overall | #12 | 3.879 | 3.879 |
Graphics/Animation | #16 | 4.091 | 4.091 |
Music/Sound | #17 | 3.864 | 3.864 |
X Factor (overall enjoyment) | #35 | 3.455 | 3.455 |
Fun/Design | #37 | 3.500 | 3.500 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Unity
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Comments
This Game is so well made, feels nice, awesome puzzle like, I will send it my brother, he loves logistic games and this is right up his alley.
Great game, awesome submission
Thanks ! glad you liked it :)
And thank you for sharing it :)
Very nice visuals! The gameplay was fun, but way too hectic for me. Man, I'm so bad at this game... Great integration of the theme though.
Thanks ! Yes, the game can be a bit nerve wrecking XD
I like the game! The cars got stuck in level 3 and I feel like the levels curve in difficulty too harshly. Other than that, it is really good!
Thanks ! :)
yes the difficulty curve can be a bit steep ^^
for the cars stuck I tries to put a counter mesure for it but it still get stuck from time to time.
Hope you managed to enjoy it anyway. Thanks for the feedbacks :)
Love the visuals, and it totally matches the theme. My only feedback is that I would like to see where the next checkpoint will appear so I can plan ahead a bit more. I find myself losing focus on a car once it hits its checkpoint, but could turn real strategic real quick.
This game was a good time. Great work!
Thank you for the feedback :)
That was fun! I thought I was good at it and then I hit a wall at level 5. But that frustration lead to better satisfaction when getting past the challenge. You really did well with the diversifier and I love the blinkers you gave the cars, very pleasing to look at and play overall. Congrats and great job
Thank you very much ! :)
The color palette was a solid pick for this game, I think this is the strongest shapely diversifier I've seen so far. Things really escalated from level two to level 3, whew! Overall solid job, the scene transition added a lot of polish, and the song and sound affects were spot on
Thanks a lot ! glad you liked it :)
Very very nice! I enjoyed it a lot. Color palettes are on point. Sounds are great. Maybe the game should move a little faster, but that's my preference. Solid game!
Thanks :)
very fun but also reealllllly stressful lol
Yes it can be very stressfulf XD
Thanks for playing :)
Very fun and addicting!
Checkpoints aren't exactly there though, since if you fail, you aren't brought back to last checkpoint, you just end level. But still a very impressive game.
Thanks :)
Actually checkpoints are not only respawn points. In racing game they are points/places you need to reach before the time run out.
So I took that direction to implement the focus as the coloreds cars need to reach their checkpoints before the time run out. But I understand it can be seen as a stretch on it.
Thanks for playing and for the feedback :)
Still it's an impressive game, especially for something made in 10 days. Well done!
Thanks :)
Also, for chaotic game such as this, checkpoints in common sense, wouldn't have worked anyway. They kind of go against the design. Or maybe game's design was against checkpoints (in save point sense).
Nicely Done. But for me I struggled to wrap my head around all the indications. like which way cars were turning and the traffic light's direction (or I'm just bad). Also not a fan of the delay when changing the traffic light I think it would be better if it was instant or at least reduced delay. I also found it was possible for the intersection to be soft locked, I think because 4 cars were yielding to each other in the intersections (pretty sure). Other than that this is one of the most polished games I have played so far. I had a similar idea for my game but this game has much more depth and I like it.
Thanks :)
The cars actually have turn signals indicating their next turns. for the traffic lights the bubbles indicates which ways have green lights. (might need to make that clearer in the tutorial ^^)
The intersections can indeed get soft locked for a short while but not for long. Cars that are blocked in the middle of intersections will change direction after a few seconds.
Thanks for playing & for the feedbacks :)
Really like it!
Thank you :)
Concept is quite original about traffic. Minimalistic and nice design (transitions are very cool). Looks quite polished for a jam, I think it's awesome that the cars have some AI to follow orders and stuff. I feel the action could be inmediate when clicking on managers and maybe I'm dumb but I was ordering managers around without thinking too much tho. Overall quite an awesome and solid entry.
Thanks for playing & for the feedback ! :)
Very cool concept, you totally nailed the theme and restriction. Gets hectic fast and its fun managing the vehicles/paths. Great work!
thanks ! glad you liked it :)