Play game
QWERTY Ninja: The Quest For Alex The Golden Chicken's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall polish | #133 | 3.583 | 3.583 |
Engagement | #205 | 3.417 | 3.417 |
Overall | #238 | 3.250 | 3.250 |
Creative use of art assets | #400 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The dialogues are funny, but after a while when you keep repeating the same level because you don't have good response time, it gets a bit annoying, if it didn't repeat itself after every restart it would be great. Besides that, the sfx are great and gameplay feels good.
Quick time event : The Game
I probably increased permanently my reflexes by 10% just by practicing in this game ahah.
Fun stuff man! was tough in the beginning but after a while i started to get the hang of it^^.
Good idea adding SFX and effects to the combat. I made the combat more satisfying.
For feedback maybe you want to give a longer reflex time for the combat
(But at the same time, fast is fun too lol)
Good work!
The slashing+QTE mechanic was fun and it kinda reminded me of Mark of The Ninja's assassination mechanic. The voice acting was funny which contributes to the absurd tone of the game. I had the same problems mentioned by the other comments below but I'm sure these can be fixed easily after the jam.
P.S. I almost gave up on level 4 but I finished it. Still couldn't find Alex though.
A great game with an interesting slash mechanic, though I did keep on forgetting how many I had left. The game was full of neatly placed dialogue, but having a way to fully skip it ould be nice. Overall a great effort! 4 stars!
Great game! I absolutely loved the voice sound effects! really gives the game character. There were also little bits of polish that I liked like the old school monitor distortion and the bullet-time effect. I felt like a QTE god.
A couple nitpicks:
- I wish there was some sort of UI to show how many slashes I had remaining for the level. It wasn't clear to me how I regain a slash or how it's expended
- someone else mentioned it, but not having the dialogue play at the start of every level would have been nice
- I also feel like there was too much dialogue. I don't think it was necessary to have some at every level, when a new mechanic is introduced, let the game show it. (for example, I don't think dialogue is necessary when introducing the moving enemies. I also think it would have been better to let the player figure out they need to conserve enemies to make a proper path in the last level).
Overall, great work! Really enjoyed it!
Kept getting stuck on Level 2 it wouldn't let me slash anything else after the first one. Reloaded and same issue, tried it once more and that was the ticket I think it's a problem with unity! Pretty inventive little title, I liked that the cursor couldn't go AROUND objects, that was real nice game feel!
This game is pretty fun, but was hard for me since in not a fast typer. The sound effects are so good also.
I love the premise of the game, I can see it has a fully fledged project. And it looks and sounds great (special bonus point for voice SFX :) ).
I have some issues though:
Overall though, great job!
Thank you so much for the feedback, I recognized these issues but due to time constraints I didn't have time to fix them, after the Jam I think I will return and fix this