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Pavel Semin

24
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5
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A member registered Aug 07, 2023 · View creator page →

Creator of

Recent community posts

Really cool game! It would be nice if the first level would be a bit longer, to give a proper introduction to all mechanics. And trident throw speed is drove me crazy a bit

I'm in love with the art style, it is absolutely great!

I see, Godot doesn't have official FMOD support yet, but there is some unofficial plugin to make it work, I haven't tried it yet though.
Thanks for the details, I need to test that in some project to prepare for next year considering Godot skyrocketing popularity :)

That's interesting, do you guys tried Godot core audio or something like FMOD?

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Really well done! I'm amazed you made so many levels in that time, and how difficulty gradually increases.
Wished you made a web version so more people could enjoy that

Simple but very cool, want more levels of something like that. Music screams you need someone to shoot.

Puzzle where sphere can be moved by enlarging near object is my fav

Almost ideal, nice idea and presentation, I think I've played something similar, but still it's very good.
Music though drives me crazy a bit, maybe too short loop for a long play

Pure gold, such a simple concept but applied so great, animation, sounds, response, easter eggs everywhere.
Never thought you can make such addictive gameplay with so little, I couldn't stop until I beat the game

Pizzicato all the way :)

The controls are really snap, and the art-style is great, but it feels bit more like a vector editor than a game, I think something missing

Character movement feels strange, bullets moving slower that you can run, so you can kill yourself if you run after you shoot. Also shrinking potion from normal size dissolves you to bug. Maybe you can make shrinking potion to make you small like Mario so you can travel in narrow spaces

Concept is cool, can't finish the game though. Really smart move to change shadow size by moving object in space.
Music is really great, as well as art

Wow, idea is great! Not sure how to balance it better though, most of the times constant functions are only ones that working, and when it's something not that simple it's hard to predict what operators you need to buy.
Maybe this would work better if you need to construct function from given elements, placing them in the right order

That rage paint art style brings back old web days, I like it

I'm in love with the background image, dithering is so stylish. 

Player movement feels a bit laggy not sure why you need to press movement constantly to not stop.

Simple concept with bit depth by robot building. I'd prefer to have that more like upgrades to find as game progresses, but this build stage represent theme better

I thought for a second, that it was just a simple top-down shooter but it has some cool little ideas. Auto-firing when the player stops feels non-intuitive at first, but it adds more balance to the game.
Weapon upgrades and different enemy types add some depth to the gameplay.
Sounds are fun and pleasing, and the game in general looks polished enough. The only trouble I had was adding the first upgrade, you have no clear indication of what you should click first - upgrade or selected slot.

Hey, thanks for the feedback! Actually these sfx are there, but maybe too quiet compared to music, cause you're not so close to the pot

Controls are not so intuitive (like actually moving lever with mouse when it's in context menu) or how to throw stuff in the right direction. Level design is clever and reminds metroidvania, I only hate to backtrack for elements, that necessary for the puzzle, when they are not so close. Sound effects and art also done on a good level

Really great pixel art, and also music is just the right vibe!

Cool art style and music, I only lack feedback from the enemies, you can't say if you hit them or not, or how much health they have left

Cool game, interactions are not so intuitive (like you can use some stuff only in human form, and some only as shadow form, and there is no way to just drop ingredients, but you can swap them with ingredients on the floor), but when you understand how it becomes interesting

Simple but addictive, I like it!

Cool idea, I'd like to see this developed into a full game