Really cool game! It would be nice if the first level would be a bit longer, to give a proper introduction to all mechanics. And trident throw speed is drove me crazy a bit
Pavel Semin
Creator of
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Wow, idea is great! Not sure how to balance it better though, most of the times constant functions are only ones that working, and when it's something not that simple it's hard to predict what operators you need to buy.
Maybe this would work better if you need to construct function from given elements, placing them in the right order
I'm in love with the background image, dithering is so stylish.
Player movement feels a bit laggy not sure why you need to press movement constantly to not stop.
Simple concept with bit depth by robot building. I'd prefer to have that more like upgrades to find as game progresses, but this build stage represent theme better
I thought for a second, that it was just a simple top-down shooter but it has some cool little ideas. Auto-firing when the player stops feels non-intuitive at first, but it adds more balance to the game.
Weapon upgrades and different enemy types add some depth to the gameplay.
Sounds are fun and pleasing, and the game in general looks polished enough. The only trouble I had was adding the first upgrade, you have no clear indication of what you should click first - upgrade or selected slot.
Controls are not so intuitive (like actually moving lever with mouse when it's in context menu) or how to throw stuff in the right direction. Level design is clever and reminds metroidvania, I only hate to backtrack for elements, that necessary for the puzzle, when they are not so close. Sound effects and art also done on a good level