Is this really a game jam game? It feels so fleshed out and polished! From the loading screen with the tombstone Gameboy cartridge, it grabs your attention and never lets go. The sprites are beautifully detailed, and the music and sound effects fit perfectly. I love how the four colors were used creatively with the lamp and shader. The screen transitions feel very Gameboy-esque. I played for quite a while, expecting to reach the end, but it kept presenting new and increasingly challenging puzzles. Definitely one of the best submissions I've played. Awesome game!
RadioactiveRambo
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The art style is cute and works well with the palette. I like the start screen where you can select a palette and other settings. The character selection also surprised me—most game jam developers don't get that far. Unfortunately, there's only so much a one-man team can do in ten days, so some gameplay ideas couldn't be fully realized. Still, you created a small, cute game. Well done!
This game gives off strong Gameboy vibes. The sprites are well-detailed, and the music and sound effects fit perfectly. I also love the status bar at the bottom—it really screams Gameboy. One thing I liked less was the anti-aliasing on the text next to objects, as it made it a bit hard to read. Overall, a nice game!
This game looks cute, but it's brutal—in a good way. Definitely inspired by Getting Over It! I like the sprites and music, and the controls work well. Unfortunately, I'm not skilled enough to get very far. Maybe it would help if there was a progression where the first jumps require using the dash and jump, but not perfectly, to make it clear that it's possible.
This is a very cool game. It looks beautiful, sounds great, and plays smoothly. I love the scary-but-cute aesthetic, and even though I lost the game, I didn’t mind running into the monsters because they’re all unique and very well designed. When I actually tried to reach my quota, the light dilemma became clear—lamp oil is scarce, and you have to make a tough choice. Very interesting! Overall, I enjoyed playing this game a lot.
This is a well-polished little platformer. I really like the sprites and animations. Using the skull as both 'health' and a weapon is an interesting mechanic. The ability to catch your skull for increased damage adds a lot of potential for skilled players. The sound effects and music are also nice and fit the theme perfectly. My only feedback—though this might just be a skill issue on my part—is that the game feels quite hard and unforgiving. The checkpoint helped, but I still found it very difficult to progress.
Kudos for submitting an unfinished game. Even if you didn't complete everything you wanted to, there's still so much you accomplished. I really like what you submitted—the graphics look great, and the sound effects match the spooky vibe perfectly. The light beam is a fantastic touch; it adds to the atmosphere. However, the sharp 90-degree angles felt a bit too abrupt. An animation with a bit of delay might make that more pleasing. Keep it up!
In classic runner style, I died so many times I lost count. But each time, I made it a little further, and that felt rewarding. In some areas (like the first thirteen coins), the flow was excellent. I also enjoyed the creative ways the game tripped me up. If you're used to going over the trees, the next one has spikes on top. The vertical tunnels give the beast a chance to catch up, adding extra tension. It's a pity you don't get a score when you die. I worked hard to collect coins, but in the end, it didn’t seem to matter. Still, I had fun playing this game. Keep it up!