We’re happy to hear and glad you’ve enjoyed it!
Radscale
Creator of
Recent community posts
Finally, some actual tank controls!
The game feels fun to play, and the idea with the selective shooting is a pretty interesting one. Few basic feedback points I’d have:
- Difficulty feels a bit rough at the start - perhaps making the shrooms start slow, then increase the speed as the time goes on (most of the challenge comes from avoiding them!)
- If shrooms were to disappear upon contact (fade out or explode) it would also make things easier. The shrooms that latch on the tank and slow it down could be an another enemy!
- Add some intermediary goals to the stage - perhaps a healing item that can be picked up?
- It’s hard to tell where is the front and back of the tank located. Perhaps a little bit of a guidance in form of a subtle direction marker could help?
That said, fantastic job for the whole family! It takes a team to make something as cool as this, not to mention release it. :)
One of my favourite takes on the survivors-likes so far!
I adore how simple it is to understand, and how quickly it becomes enjoyable. The ship-building mechanic adds just enough movement-based problem solving to instantly have the game stand out.
The game balance could definitely be improved, but it’s a fantastic start!
Great job, even if you haven’t managed to finish the game in time. A playable demo is still impressive!
The controls felt nice, and being able to grapple and wall jump was a nice touch. My only honest gripe with the prototype was lack of explaination of controls - you might want to add them to the game page at least!