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Mia Schulenburg

8
Posts
2
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A member registered Aug 04, 2019 · View creator page →

Creator of

Recent community posts

I did not realize there was a timer at first :D  Impressive that the levels are all generated at runtime!

Really cute and delightful, loved it!

I found the character controls to be quite slippery and aiming was a bit difficult. The "near-death" mechanic was great though and rewards you for being aggressive and engaging enemies. Good job!

I think using the mouse to aim would have worked better but after a while I got used to how to rotate the barrell. Having to match what to shoot with what your dice is currently set to added a nice layer of strategy and meant that you could not just spam shooting the whole time if you want to score points. Good job!

Absolutely amazing from concept to execution! Loved how you managed to translate things from music theory into gameplay mechanics. Fun enemy and ability design, great music and graphics. Mind-blowing that it was made in 48 hours.

I agree that the controls could be improved, I was constantly confused whether to press space or enter. Otherwise neat idea and execution. Loved the dice roll animation! 

Neat little game with nice aesthetics. Loved the ability to change the color-palette. Took some rounds to get the hang of the mechanics but then it was intuitive. The music was fun but also a bit distracting, maybe something more relaxed would have worked better? Overall I quite enjoyed this game!

Feels quite polished and looks good. There were a lot more levels than I expected and the mechanics were explained very well. The concept and how it plays out reminds me a lot of Death Squared. Overall great job!