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Rayko

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A member registered Jul 18, 2020 · View creator page →

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The best to you too!

Nice and simple, good job.

One thing that would help a lot is to get a simple BGM in there.

Thanks for playing!

And thanks for the feedback! I’ll take this into account in my storyboarding next time.

As for the motives, there should be a clue somewhere if you unlocked and cleared the secret. I’ll have to add an ending checklist feature next time for this.

Good vibes, nice game.

Btw, was the game supposed to close itself after the crow says goodbye?

I’m assuming the flag was from Windows Defender too?

I use the [Build Distribution] button on RenPy.

The engine uses a build script here: https://github.com/renpy/renpy/blob/master/launcher/game/distribute.rpy

There is an archive on Renpy’s repos which used pyinstaller (renpy-dep), but I don’t think it’s used anymore.

I didn’t have the issue with your game on Win10.

For my game, the antivirus flag came up on a Win11 PC.

Now

(1 edit)

Just want to ask how I’d start the game on Windows.

I only see Python source files, no .exes

I see a spec file, maybe the game isn’t built with pyinstaller yet?

A really nice puzzle game.

As some said, the level portal was a bit disorienting at first. Might want to add a door or gate.

The only minor thing was the paper/lock panel not hiding when you reset the level, so I had to go to a [E] entity to toggle it away.

Thanks for playing!

Yeah, I suspect the antivirus was a Win11 thing, the flag was most likely raised by a machine-learning program.

(1 edit)

I checked the downloaded zip on VirusTotal: Here is the result.

Only 1 hit (and it’s not Windows Defender, hm) and no hits on sandboxes.

(1 edit)

Hi all, I saw the stream clip where our game was flagged as a Trojan from Windows Defender’s system. (Trojan:Win32/Wacatac.b!ml)

The game is safe to play, I can assure you.

This is a false-positive, and I sent our build of the game to the Windows Defender Team for malware analysis.

I linked the source code from our RenPy Project Repository just now for anyone to check. I’ll post it here too: https://github.com/RaykoEZ/CozyAutumnJam2023

For anyone who’s already played through the game, there’s nothing to worry about.

Well, I guess this is as a unique learning experience as I can get.

Build 091023 has some tweaks and clues & a Mac build but it probably won’t be judged for the jam.

  • Added Build 091023 for Mac and PC.
  • Slight tweaks in dialogues and SFX
  • A few subtle breadcrumbs for secret unlocks.

Thanks, means a lot to me!

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A charming collectathon, good job.

I was 3 away from completing the collection but it took a bit too long with duplicates at the ~70% mark.

Drops don’t seem to duplicate any held in hand, but it wasn’t enough to help me beyond 90%

A few points to consider:

  • The collection is a bit too large to complete, considering the drop rate seems random and static.

  • Maybe consider dropping a few leaf variants at once.

  • Maybe decrease the collection by a little.

  • You might want to decrease duplicate drop rates by a little or have a fuzzy soft cap to drop a non-duplicate.

  • Maybe spawn some leaves around the player at random intervals to mix up the pacing a little.

(1 edit)

A good walk, but I went out of bounds on my first playthrough.

  • I went to the first brown hilltop pointing towards an icy mountain, dropped down through the trees, and walked to the edge of the map.

  • Also for future reference, the camera might want to reposition/hide the blocking trees and walls.

A great WarioWare take, love the voice too.

Thanks for playing~

(3 edits)

A solid platformer.

  • I think the part before the 1st checkpoint was too tight for an opening stage.

  • I had a few times where I’d get stuck on the corner of the platform for a split second after I landed, which was a bit awkward, especially for the chase sequence before you complete the level.

  • Great aesthetics, music and visuals are quite charming
  • Some collision issues on the map got me stuck at the pond near my house, might wanna check it out. (An unstuck option could be a nice hotfix.)
  • Minor UI stretching on the option menus, can be fixed easily in the future.

Overall, a pretty good game.

I wonder if anyone will get to the third Ending, let me know if you do!

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It’s been a big learning experience making this game!

Feel free to try our game out!

Link to the project page: https://rayko.itch.io/otsukimi-scramble

Feedback is highly appreciated!

Good aesthetics.

Was experiencing some movement storage issues on my end.

The mouse was moving on its own and I couldn’t do anything.

Am I missing something?

This is on Chrome Browser.

I think I found a bug where the mouse will continue moving on its own without inputs?

It eventually gets stuck in a corner or spins around.

I was holding Space and direction keys when moving around.

On Chrome Browser.

Not bad, great art.

This is my first time working with RenPy and writing a Visual Novel.

An interesting experience.

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Hi, I am a programmer & game designer.

Looking for an audio & 2D artist.

Let’s do some brainstorming before the Jam too!

Thanks

(3 edits)

I made some prototypes and tools on previous projects.

  • Am I allowed to use those tools/scripts during the Game Jam?

  • If I created a project repository (with a basic project setup) before the Jam begins, am I allowed to do that?

Thanks.

Just curious, does it also apply to any preproduction? Like theming & concept arts

Or is it just for the artwork in the end product?

Thanks.

sure it’s: raykooooo

Hi, I’m looking for a team.

  • I primarily work in Unity
  • Can make 2D art if needed

Thanks!