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A jam submission

Key To Autumn (v1.1 update)View game page

Topdown puzzle game made in pygame
Submitted by MegaFuze — 4 hours, 5 minutes before the deadline
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Key To Autumn (v1.1 update)'s itch.io page

Results

CriteriaRankScore*Raw Score
Fun: Is the game enjoyable or satisfying to play?#293.2313.231
Creativity: Does the game include something unexpected or interesting?#403.0773.077
Overall: Is the game objectively good?#522.9232.923
Cozy: Does the game you feel cozy?#552.9232.923
Theme: Does this game represent the theme well?#553.0773.077
Aesthetics: Does this game have aesthetically pleasing artwork or polish?#623.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Resources & Tutorials (optional)
LMMS, Tiled, PyCharm, Aseprite, and the true mvp, my steam deck!

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Comments

Developer

Not too bad of a score, nice. thanks to everyone who played and I appreciate those who offered some constructive criticism!

 Im still working on dropping an update to address all of the issues thats been had during voting period. The major issue about abrupt transitioning has in fact been resolved in the next update, I also added some extra QoL changes such as flashing marks that locates where your supposed to go to proceed to the next level, an extra key counter that tells you how many keys are in a certain room+how many of them you collected, and more!

The update will probably drop some time today, probably late at night, if not then tommorow. Had fun  on this year's cozy autumn jam and I got to learn some new things/lessons that I could carry over to the next Firith jam!

Developer

Here is a small sample of how it looks, sorry that its unreadable as I had to compress it like hell to be able to upload, but it at least shows transition being more eased.

Submitted(+1)

I agree with the transitions feeling a bit jarring, but the game was cute! Sometimes it was hard to tell what was the path and what wasn't due to the closeness in colors. Thank you for sharing!

Developer

Thank you for your feedback! I will see what I can do about the closeness in colors, might do some tweaks in the details to improve the ability of being able to locate a path better, as for the transitions, I finally got that resolved in the next update which may release somewhere today (maybe). Thanks for playing!

Submitted(+1)

Really enjoyed the feel of the game. Definitely fits the cozy theme. Only thing that was a little jarring was the transition between level screens but other than that a great game!

Developer

Thanks for the feedback! And yeah the level transitions is definitely very abrupt. Im thinking of adding a small animation to ease it a bit more, might probably add a small screenfade to make it look a bit easier to look at. thanks for playing!

Submitted(+1)

I had fun! The lockbox explosions, especially when many occurred in a row, were always satisfying. I thought I was stumped at a certain part, but then I realized I simply didn't notice that one of the lock boxes in crowd of level 9s was in fact an 8. Maybe there is a more readable way for lock level to be shown? I enjoyed the scribbles on the notes.

Thank you for the game!

Developer(+1)

Thanks for the feedback! And I definitely agree with the awkward readablity on the keyblocks. I think I might need to explore in ways to make it more readable, had thoughts of maybe having a piece of text show up over any keyblock whenever you bump into them but Idk how well something like that would turn out yet. Glad to hear you also enjoyed the sequence of the multiple keyblock explosions, that is still my favorite part! Thanks for playing!

Submitted(+1)

Nice game! For me the color was a little confusing but really enjoyed it. thank you for sharing :D

Developer

thanks for the feedback! And yeah... I guess I ended up using too much orange-like colors from the pallete. There are a few things in the game that I may consider tweaking when it comes to colors, maybe a bit of extra shading to tell a tiles/sprites apart but its something I haven't put too much thought into as of rn. thanks for playing!

Submitted(+1)

A really nice puzzle game.

As some said, the level portal was a bit disorienting at first. Might want to add a door or gate.

The only minor thing was the paper/lock panel not hiding when you reset the level, so I had to go to a [E] entity to toggle it away.

Developer(+1)

Thank you for your feedback! Seems like I forgot to call a function that wipes out any active popups when reseting... whoops! As for the disorienting level transtioning. I'll probably put some time experimenting in ways to make level transitioning/ finding directions not feel so disorienting. Thanks for playing!

Submitted(+1)

Really really enjoyed this! Love the art style, and the puzzles are simple but well designed. It was a bit confusing where doors were/that what was happening was loading between levels, sometimes. But other than that, amazing work! Was very satisfying to blast through multiple keyblocks at once. 

Developer (1 edit) (+1)

Thanks for the feedback! I'll definitely try to improve the sense of direction on where to go and add a transition in between levels if I ever end up updating the game. Also, glad to hear that you found satisfaction from blasting through multiple keyblocks! I only ended up adding those sections after I accidentally placed a set of them together during testing. It was worth it!

Submitted(+1)

Love the autumn feel of the town. Great work!

Developer

glad you liked the vibe of the town, thanks for playing!

Submitted(+1)

Art is great, especially love the hand written notes. The poofing animation is quite nice and the sequence to finding the numbers was nice. Good work on this, you can see that a tremendous amount of effort was put into this.

Developer

Man I loved making those extra sketches on each note. I use to do this a lot whenever I took down notes. Glad to hear that you enjoyed the visuals. thanks for playing!

Submitted(+1)

The art and polish are really good, and the puzzles were really fun.

Great job!

Developer(+1)

glad you liked the art and puzzles, thanks for playing!

Submitted(+1)

Great art, great effects, great idea! I like the puzzles and the environment, not to easy, not so hard. Took me some time on the last level, but still managed to complete the game! Had a nice time playing it, keep up the good work!

Developer(+1)

Thank you for playing! Im glad to hear that the game wasn't too hard because the difficulty was one of my biggest concerns about the game, I didnt want someone's head to hurt from confusion to the point of a brain explosion cuz ya know, that really isnt cozy at all!

Submitted(+1)

It's been a year, my man Servbot.  You've been cooking well this year around. Also, curse you for putting in a wojak lmao

Developer

Thank you Peter Griffin from last year's cozy autumn jam, you better be thankful that a last minute sleep deprivation was the only thing holding me back from adding a rickroll somewhere in the game lol.

Submitted

Good. See you at any livestream of people playing cozy autumn games/next year.

Submitted(+1)

Dang pretty good, its impressive that the game was made in a framework I have made some prototypes in a framework but this is pretty good the artstyle was really awesome except for the trees they looked kinda weird the first half of the game are maths puzzles but my favorite half was the second the box puzzles were pretty easy and the final puzzle was easy aswell but i was kinda lost at the beginning also there are some bugs with transitions to the next area idk my friend somehow corrupted the graphics and it crashed on him overall its a pretty good game needs some polish but I liked it

Developer

Thank you for the feedback! I agree with all your points, especially the tree one, if i recall correctly, that was the one asset I worked on the very least, which I definitely should've gone back to redo/ add more variety / make them not look linearly placed. I also dont blame you for getting lost at the start, That was one of my biggest concerns about this game which I sadly didn't get the time to work on much, all i got were spare notes laying on the ground near the end. I'll definitely be taking your suggestions into consideration if I ever make an update to this game, thanks for playing!