Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Die Die DungeonsView game page

Submitted by JamesWilson404 — 9 minutes, 44 seconds before the deadline

Play game

Die Die Dungeons's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#7153.8393.839
Overall#9953.4413.441
Enjoyment#13823.1293.129
Creativity#14313.3553.355

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll dice to see your actions

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Really fun concept, this game has a surprising amount of depth for something made in 2 days, the level layout is super unique and the dice combat and shop is awesome! Great work!!

Submitted

The game looks quite nice. The dice and shop and everything is really solid and the gameplay is good but could be sped up IMO. This game feels like it could totally be expanded upon with more time. Great work!

Submitted

Very cool game. Such a lovely art style and awesome tunes. There were two things that caught my attention. First, I found the pacing to be quite slow and felt the transitions as well as the combat turns could be faster. There is no need to wait for enemy to think for few seconds. Second, the combat music felt too peaceful instead of aggressive and fast - which combat music usually is.

Nonetheless, great job! I could easily see this one being expanded.

Developer

Thank you for the kind words and helpful feedback.

Thanks for playing!

Submitted

Crashed (Unity?) first fight after buying in shop :(

Developer

I do apologize. I think I bit off more than I could chew and some of the crucial testing was neglected. Thanks for playing anyway. 

The same issues kept happening for me,  but this is one of my favorite games that I have played. Will you be updating it later?

Developer

Yeh, hit me up on discord: JamesWilson#2918
and I can let you know when everything is sorted. Thanks for playing and I'm glad you enjoyed.

Nicely done! Good solid dungeon crawler with dice combat. 

Submitted

It nice to see a fellow systematic game in this jam. Great visual and audio. The animation feels very slow tho, especially since everything are deterministic. Also, I wish I can see the effects of my current roll, so I don't need to do calculation every turn. Other than that, great work!

Submitted

Very fun gameplay, I like your interpretation of the theme. The audio is good and the visuals look really clean, well made!

Submitted

The combat is really fun, art and music are great too!

Really like the art style - it gives a good atmosphere. I can imagine this being extended into something deep and involving.

Submitted

I really like the pixel art. The combat took a really long time, i think making enemy health less at the early game would make it more entertaining. Great Game!

Submitted

A very cool entry! Loved the art style and mechanics, the gameplay is a bit too slow imo. Really enjoyed the 3-of-a-kind damage sceptre item too, overall the game feels like it has a lot of depth + i'll definitely play a few more runs :)

This ist a really nice game. I could'nt stop playing! When I passed 6 Floors and 16 Level my health was running out constantly. Maybe because I stayed vegan and never taste the Camel Milk... :)

Submitted

It's a bit confusing at first and the combat is slow, but the pixel art is gorgeous and the combat is fun. I had a lot of fun with it!

Developer

Thanks for the feedback, I appreciate it.

Lots of fun, but the combat and map fade-in fade-outs feel like they move very slowly.

Submitted

I like the art and mood set, very tasteful.  Took me a minute to figure out the controls and how to play. Once I figured it out, it was pretty cool. If the menus and different things you could interact with would  have some kind of indicator of actionable items or what you have hovered would have improved the overall experience. Well done!