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A member registered Mar 13, 2023 · View creator page →

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This one caught my eye immediately. The art and layout are excellent. It reminded me of Merry Mushmen products. The monster hunters/NPCs each stood out, especially with their evocative sobriquets. That is a nice touch that also makes them easier to run as a GM and easier to remember for players. My players would all want to go on a "guided herb safari," so I expect I'd have to prep that in advance. I'd love a couple example insults from Witlack, maybe just scrawled out next to the art piece. It might help for quick reference if the hex names were on the map as well as on their page reference. I hope to run this one at some point!

This was a good location-based adventure for a 1-shot, cool area populating a hex, or otherwise. I'd love to see this fleshed out with more art for the monks, and the abbot, and the other great material. I think if you added some smaller zoomed sections of the larger map alongside your room descriptions, it would help a bit for use at the table. Definitely filing this one away for my game.

The concept is eminently game-able and sounds like a hilarious good time! I get some Fallout mixed with Addams Family and strong Tim Burton vibes from this. The Crown is a really cool item and so fitting for the tone of this adventure. I might play this over Halloween, but the one thing I might add would be some time pressure. Would it make sense if the party of knaves' bodies were falling apart or something to push them to a resolution? Or perhaps the Lich is about to finish conquering the outside world?

Thanks for the feedback. I'm definitely going to increase the size of the numbering if I update this in the future.

Thanks! Agreed, I like to give my players something they will be really excited about and tempted to use, but that might overwhelm them if they aren't careful (or might overwhelm the GM!).

Thanks for the suggestion!

Thanks! I noticed the too-small numbers as soon as I submitted the adventure. It slipped my proof-read.

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This is excellent. The art style is on point and feels consistent throughout. I enjoy the timeline and how that drives the adventure development as well, but feels pretty natural. I'd definitely play or run this!

I love the oath tables and the warning about flying in rough weather.

Wonderful whimsy, especially the folk sayings and good use of art. I love this river rafting inspiration and will be using the rafting ooze travel/rapids mechanic.

I enjoy the layout and art. The hand-drawn map is nice to look at and easy to read and follow. Also enjoy the effects in the music room!

Love the writing. It is so evocative. I do wish there was more art and some maps to give a clearer idea of some of the more complicated layouts. But is isn't hard to imagine this and nice to have that freedom as a GM. I'd love to see concept art or a map for the waterworks especially. I could definitely see using this at my table as a location-based 1-shot, with a bit of mapping on my own.