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Assault on the Drake Roost Hideout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #83 | 3.098 | 3.200 |
Fun: Is the adventure fun to play in an OSR playstyle? | #83 | 3.357 | 3.467 |
Overall | #93 | 3.163 | 3.267 |
Writing: Is the adventure original and fun to read? | #98 | 3.034 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall concept of the story is good. Some good monsters at the end. I couldn't read some of the numbers on your map without zooming in, just something to note on that front.
Thanks! I noticed the too-small numbers as soon as I submitted the adventure. It slipped my proof-read.
That's fair, I was definitely under the gun myself.
It's a great little point crawl! My one critique is that everything seems to be bolded, which makes it a bit hard to read. If you create a second version, maybe try varying the type by using both regular and bolded fonts.
Thanks for the suggestion!
Very good. This is eminently useable. I would certainly use this! I personally understand why you've presented and done the layout like you have (and I'm often sceptical of wacky layouts), and actually think it's beneficial here.
The overall structure is well laid out and felt easy to use as a reference at the table. I also thought each location had something interesting going on such that exploration would be rewarded. Great job!
I like how you present where this would fit well in a GMs world, it sets the expectations well for the rest of the booklet.
You did a great job describing the Egg of drakes and the Expanding ring is a great idea.
Some extra spacing and use of tables would help break up the text.
The use of the "Made for Knave" logo on the last page is like psychedelic graffiti - I love it.
Classic fantasy questing! The "Egg of Drakes" is a horrifying concept. My players would immediately treat it as a nuke and start harassing me with it.
Thanks! Agreed, I like to give my players something they will be really excited about and tempted to use, but that might overwhelm them if they aren't careful (or might overwhelm the GM!).
I like the use of timers to add tension. The trifold structure with a section of the map on each page helps with quick reference. It would like to see larger numbers on the map. They were difficult to read.
Thanks for the feedback. I'm definitely going to increase the size of the numbering if I update this in the future.