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The Curious Creeps in Crimson Creek - Revised edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #9 | 4.412 | 4.412 |
Overall | #13 | 4.059 | 4.059 |
Fun: Is the adventure fun to play in an OSR playstyle? | #17 | 4.088 | 4.088 |
Usability: Is the adventure easy to use on the fly? | #44 | 3.676 | 3.676 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Such a pleasure to read! The art and layout is gorgeous - the whole adventure is a work of art.
Thank you so much! I didn't know I could hammer this much content out in one month, but I worked super hard on it!
This one caught my eye immediately. The art and layout are excellent. It reminded me of Merry Mushmen products. The monster hunters/NPCs each stood out, especially with their evocative sobriquets. That is a nice touch that also makes them easier to run as a GM and easier to remember for players. My players would all want to go on a "guided herb safari," so I expect I'd have to prep that in advance. I'd love a couple example insults from Witlack, maybe just scrawled out next to the art piece. It might help for quick reference if the hex names were on the map as well as on their page reference. I hope to run this one at some point!
Thank you! I'm so happy with the positive response on Creeps!
Do not fear! The guided herb safari was there in the raw manuscript and will be back in the revised edition along with Witlack insult suggestions as well as a list of drugs PCs can buy from him, more locations in Blackfern Thicket, two more hexes and creeps!
Thoroughly unsettling! I'd like to run this one. The NPCs have just enough detail to riff off of and play them, and have a strong motivation to steer their actions. I feel like it could be easily adapted to a western setting as well.
Please let me know how it goes! If you want to run the revised edition, I'll send you a copy of it when it's done!
The art is 5/5. The characters are well written and pop out of the page. Everything is concise but stills provides such details!
Let's just start out by saying the art is really quite incredible, and just the overall presentation is so top notch. The locations are all well thought out and very interesting, a lot of little details that made me smile at their cleverness.
The intro in sort of a timeline format is helpful for setting the scene, really enjoyed that a lot. There's a lot of monster stat blocks tossed in here which is good to see, Sentient Vines are my favorite :)
The Aftermath section really bookends the adventure. Helps me see as a DM where all these possible interesting locations can lead and gives me some solid ideas that help make the adventure more concrete in my mind.
Thank you so much for the kind words, may I ask if the ecology in the tower and dungeon was clearly enough presented?
(e.g that the biggest threat the vines poses to PC's is to chuck them out of the tower from a dangerous height and that an option is to lead "Bianca" out of the tower and trick her to the vines as they are way more powerful and can't technically be beaten without fire?.)
As a DM I noted both of these things, I would aim to sign post them for my players.
The art you made for this adventure is so good! I wanted to review this one for a while. Love the strong personalities you gave all the NPCs, well described in a concise amount of words. The whole adventure is, really. The red text marking the resolution of each location and the aftermath chapter is also very helpful. Looks like a joy to run!
thabk you! If you ever run it please let me know it goes!
Crazy fun art, I love the colour palette. Very fun ideas. I thought it was a little strange that all the NPCs had stat blocks except Pelegrine. The tower layout slaps. And yeah, I love / hate bianca. She gives me the ick and I am here for it.
Thank you! Yeah pelegrines stat block should have been there :( she was a location npc like Tristan but I had to trim some hexes for the dungeon. One of the main reasons The Basement is so cramped is due to "Biancas" spot illustration, but it took less space than attempting to describe why she uses 8d4 when kicking and punching. My big dream is that someone runs this and a group of adventurers lure Alva to take revenge on her. The bone mantis deserves it, goddammit!
Art style is really cool.
Thank you!
All the points dude! The writing is clear, evocative, and full of details while still being concise and snappy. The art is excellent at setting the tone. I want to run this!
Do you think you'll put out a print-friendly version?
thank you so much! Please let me know how it goes if you run it! I believe C4 have yet to be played!
Buckets of deserved attention for this. Must have been a mammoth task putting it all together!
Solid art direction helps push the vibe without having to say a word, and then you read the words and they're really good. Double success!
Thank you! I spent way too much time on this considering I decided to join the day i found out about it but I hope my manic hang-up ends up at someone's table!
Great atmosphere, love the descriptions, and beautiful art and maps. Awesome awesome work.
Amazing, grisly, and open-ended adventure design! All my critiques have already been noted by you and others, so I'll just lavish praise upon a few more parts:
The NPCs are overflowing with personality, and all feel like they belong to this place and no other.
The horrible circumstances still allow for investigation, roleplay, and some potentially heatwarming outcomes.
The title itself feels like something the Grimspoon kids would sing like a nursery rhyme.
Having a wilderness hexcrawl, a small town, a tower AND dungeon, and unique NPCs and monsters all in one zine-sized package is impressive, and I never felt overwhelmed by it. Well tuned!
This comment made my day and reading the names I generated and came up with referenced and in context is so humbling. Thank you so much!
Beautiful from start to finish. The illustrations suit the adventure perfectly. There is a staggering amount of useful content here.
I like that you didn't just provide a History and Hooks but also Aftermaths. The moment I read "burnt popcorn" in the description of Swineditch Circus, I felt like I was there.
There were a few places I thought the background image impacted legibility and, doubly so, I'd love to see a white background version for printing.
I would have added the print friendly version already if it wasn't for the jam restrictions. Thank you so much for the kind words!
Love your art and the vibe of this whole thing! (And impressed you managed to fit both a hex and dungeon crawl in so few pages—I had to cut my dungeon, haha)
thank you! I accidentally made a synergy of a ecosystem unable to exist apart from one another (much like the entities in it!). It's not particularly printer friendly at the moment 😅
“The knife-clown from the circus is stealing our body parts.” Might be my favourite rumour I've read in a long time :D
Colourful NPCs (Chadwick Kingsgrave is a personal fav), and I love the Blackfern Thicket map.
Big Mushmen vibes from the look (and title), which is a good thing. It's clear a lot of work and care went into making this. Well done, Daniel!
Haha, I actually asked Olivier from the Mushmen on advice regarding the layout! I picked up a lot of new tricks over this jam!
Nice one! I finally sat down to give the new Hounds of Hendenburgh a proper read recently, hence the alliterative title foremost in mind.
Adler was the second npc I made for this! If the pcs break into one of the carts or hang around for too long, there should be enough incentive to spark the Gms ideas about how people might start trying to blame him. and have anyone noticed how pcs love to cling onto weird npcs?
This is amazing, love the artwork! Moody and evocative atmosphere, great work!
Amazing art and premise! You pack a lot of personality into your characters with just a short line or two!
If I have one critique (attempting constructive criticism haha) I found it hard to follow who was who. There's a lot of characters here, which is awesome! All that drama and texture is baked in, but if we didn't have such a tight page constraint, I would have loved a full section to explain who all the NPC's are before we meet them. It was hard to remember where we learn about each person, and then they get referenced pretty freely after the first reference. Maybe that's just a me problem, been reading jams all day haha. It also might be easier to scan the page for NPCs if their descriptors would listed after their name, instead of the other way around. (i.e. Silverear, Narcissist flesh thing. Instead of Narcissist flesh thing, Silverear. I thought his name was Narcissist Flesh Thing for a while haha, again maybe just a me problem).
Overall I can't believe how much content you managed in such a small package! Your art really sings, and I can't wait to see more! Followed!
Thank you! Im waiting with changing anything until after the jam, but all your criticsism have already been voiced in my head and will be edited. If evough people show interest, i think im gonna bump it up to 20 or 24 pages after the jam! (Maybe more? Who knows!)
Do it! You clearly have enough fun ideas to fill up more pages :)
yeah , i had to scrap so much art to fit the dungeon but a spider hunting you in a tower just doesnt feel the same, does it? I loved your paper doll idea by the way! It's definitely among the classiest entries!
Great art, great personalities, fantastic atmosphere. I love the comedic body horror. Really well done!
This is superb. I love the art. It so reminds me of a worn out copy of a kids book. The map with the page numbers are a good idea.
That was excactly what i was going for!!! Thank you.
I love that the folks in the OSR community aren't afraid to let their art and design be raw as hell. This rules.
its actually my first OSR adventure!