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Rexxie owo
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you usually have to attack while running to avoid getting in the boss's range, the spin attack does a ton of damage but you are still vulnerable to damage while spinning, so its best to wait for an opening before closing in to do damage, you can fight the bosses in any order so maybe starting with a different boss may help, after beating a boss you get upgrades that carry over into the fights afterwards
thank you so much for playing through my submission and giving it your time. the game isnt meant to crash haha 😅 hopefully it was just the countdown timer hitting 0 or something as the final level does have an ending credits and button to return to the menu, my art style isnt inspired by NanaOn-Sha however on checking our styles are very similar and im glad to be compared to PaRappa the rapper anytime lol. i think it counts within the FPS genre although its more of an interact-em-up
thanks for leaving a comment with your feedback, i enjoyed reading your suggestions for the game and think a difficulty system and reverse order object switcheroo-ing are fun ideas >:3
Thank you so much for playing through my submission! i'm really glad that you had fun with the game, i'm very happy that my little "bug trick" worked as that feeling of "found you!" was exactly what i was going for lol! i was considering adding a bonus perspective with a secret character "Green" after you beat both or one perspective but i had a family emergency on the last day so just made sure everything was working fine. The main reason why the last level was so overwhelming was so the perspectives could end on a climax, you are totally right tho lol, in hindsight i think i should have made it climactic by making the level particularly large or a maze instead of just putting down like 50 plants, like having the objects harder to get to or hidden well.
i'm relieved that my art was good enough haha, i did all the art myself within the Jam time limit so i drew them up then imported them into the game during development, doing the art *and* development was relatively new to me as i usually try and make the art within the unreal engine's systems but i'm really happy with the results and honestly i think ill try and include my art as much as possible in my further projects from now on
thank you for your feedback, it is highly appreciated <3 >:3
i managed my time towards the deadline pretty badly because i didnt realize that after sleeping id have like 1 hour to finish a ton of stuff so i just stayed up for long enough to finish everything / fix major errors + bugs but yeah if i did this again having a HTML and also a downloadable .exe would be the way to go
im glad you loved the visuals and thought it had a cool concept >:3 thank you
oh yeah definitely, it was my intention to include blood effects in the game but i got burnt out while making it which meant i needed breaks from development which ended up turning my scope of "i want to make a cool assassin game with story and lore and motivation" into "assassin game u need to collect organs" lol, if i had more time (and hopefully didnt get burnt out again lol) i would have definitely added blood affects. thank you for playing my game though!