Sooo... apparently I won!? Alrighty then, saying that was unexpected is an undertaking xd
A big thank you to everyone that played my game and to all the other awesome games made for the jam that made these few days go by faster, and enjoyable!
I can't seem to replicate it. That or I think the input is still going through from the previous level which makes the character move to the direction you were previously going before respawning.
Also, I didn't make it apparent in-game that you can "skip" or "pass" the turn by clicking space (because I forgot). Maybe that's the thing that is missing here?
Thank you!
I do agree I could have probably added some quick sound effects and music, but the moment I finished gameplay I was just thinking about sleep xd
Also, all pixel art seen and used in this entry are free assets, available on itch, with their respective links in one of the older comments and their names in the game's page.
Awesome game, with good looking art and good sound effects.
It also uses the limitation really well with the mechanics used.
One suggestion I have is to add the input keys next to their respective abilities, as I'd sometimes forget what key does what and accidentally launch myself in one direction xd
Thank you for your suggestions!
I completely agree with everything you said and some of the things were thought of at some point (like 'death cutscenes', nothing too serious, something like Crash Bandicoot death animations), but had to be cut due to the time constraint.
Having the characters mention the "Pass Turn" ability though I forgot xd
Good work!
I would've like to see some sort of queues for the objects or maybe a time limit on the selection. Really enjoyed playing it still.
The client should move to another city though, I mean beams falling from the sky, truck drivers that I assure you just make U-turns just to hit this guy and, worst of all, the banana peels on the ground are risks that no human should take.
Awesome game, loved the art and the patients stories.
Some of the dialogue was skipped when pressing to continue or see the text faster (mainly happened when the dialogue was transitioning from one character to another. I think).
I also managed to get some of the background objects out of bounds while I was playing with them.
Fortunately for me, I used free assets for the graphics (can't really draw and didn't have any artists available to partner with me) so I wasted most of my time on level design and mechanics.
This was my first attempt at a 2D game too and Unity was helpful until it wasn't, so there was a lot of downtime learning tilemaps for example. I didn't really understand layer sorting so I was a bit confused when I hit 'Play' and the "decorations" of the level magically poofed xd
Credit to the assets used (because I was running out of time for in-game credits and so you don't have to go to the game's page):
https://pixel-poem.itch.io/dungeon-assetpuck
https://free-game-assets.itch.io/free-39-portraits-pixel-art-game-assets
Thank you so much! The graphics were not made by me (because I'm a programmer and my 'art' hurts people's eyes). I used three free assets available on itch and they are credited in the game's page (mostly because I ran out of time for in-game credits). I'll leave their pages on a comment in this submission if you wanna visit them yourself!