Hm, any other control methods you would have liked? I feel like using keyboard keys would have had the same kind of problems, but i'd love suggestions.
Thank you!
RiptideOtter
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Took me a second to realise that the buttons are actually moving around the crew members, but when i got it i tought it was a really cool idea! It did feel a bit unresponsive at times if trying to control multiple members at once, but nothing too bad.
I feel like the layering of the crewmates shouting could get a bit annyoing with time.
Good job overall!
I think this game is great way to waste a little time. I would have loved to see something like a meter for the suction ability, cause i felt it was on a cooldown, but was never quite sure.
Personally i would have loved more upgrades like the last one that passively help you gather more stuff but thats just personal taste.
Nice and polished experience overall!
The movement kind of seemed to break for me after playing a while, but maybe i reached a map edge or smth? I would have loved a few pointers like the obelisks for the pyramid as where to find the other needed stuff as i felt quite clueless arriving at the pyramid with items missing.
Still a cool experience overall!
This was an awesome experience, favorite game of the jam so far. Only complaint is that the platforms yeeted me twice, but thats really minor. Honestly, if there was some kind of "collecting memory fragments" elemt to this where there was a story to uncover or something along those lines i could see myself enjoying this as a full little indie platformer. The music does a looot of lifting for me here.
I like the approach to the Naturalist wildcard! I feel like this game might be a tad frustrating as the main character can fall back down quite easily. It also looks like you might have used assets with different resolutions, or stretched some of them out leading to blurry visuals.
I feel like there is a lot of polishing that could be done, but the idea and foundations seem fun!
Even if simplistic i think this game is a bunch of fun! The addition of a leaderboard ist a very smart choice here.
I feel like some relatively quick additions that could have really polished this experience, would have been some sound effects for hitting the red and green zones.
High Score System actually made me play it twice, entertained me for a few minutes, good job :)
I think this is a classic idea executed nicely! I had a lot of fun while playing, even ended up finishing it which cant be said for all jam games.
I think there are some tweaks that could be made, but those are subjective and didn't really affect my rating. While i think the parachute is a nice idea in practice i found myself not using it as much, as going up is just more fun which led to me opting to go again, collecting more upgrade parts on the way up. Maybe this could be exchanged for a magnet upgrade or smth else instead.
Would have also loved to know how far up i went, as i was quite surprised when i suddenly reached the sun.
Still, these are very minor critisisms, i had a blast playing this!
I really love the pixel Art in this. I also love the small details like they eyes of the reaper following you a bit or the particles. I love the addition of a high score board, tough it did not seem to work for me sadly.
Would have been nice to have some indication of when i'll get a combo, as is it felt a bit random.
Really cool entry, really charming. I loved the audio especially.
I think it might have been nice if there were some more hints or pointers considering its a game jam, because i did feel sort of lost at some point. Maybe i just picked the wrong flight destinations and got unlucky. That said, i think this wouldn't be as big of a problem in a non-jam situation as i could spend more time with it.
I also like that you can toggle the shader. I think it adds to the feel but its nice having the option, same with the skippable intro.
Thanks for the detailed feedback!
The triangles were made pretty early in development, and by the end i just kinda deemed them "good enough", they could use some polish/clarification tough. For the colours i tried limiting myself, i do see the advantage different colours would have had tough.
The advice for the audio setting is highly appreciated! I noticed the problem, but didn't get around to tinkering around with it some more, definetly something learned for next time.
Yeah, that "cheat" is real weird, i am limiting maximum velocity and it just ... exceeds it anyway. Honestly, it does make you so fast, you can't really control where your going, so i didn't stress too much about it. Almost a contender for the Icarus Wildcard haha.
Reading what other people think of my game, and talking about it with friends, is probably my favorite part about participating in GameJams, so if you're offering you're more than welcome! https://itch.io/jam/mini-jam-129-poison/rate/1999956
There was a game over screen, sadly i broke it shortly before submitting!
Yes, controls are definetly something i would do different now, but i didn't have the time to change them sadly. Thats honestly something that happened quite a bit during this jam, guess i have to plan things out in detail more beforehand!