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Chestnut Climber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #4 | 4.000 | 4.000 |
Fun | #4 | 3.864 | 3.864 |
Cozy Fall Vibes | #11 | 4.227 | 4.227 |
Presentation | #18 | 3.909 | 3.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hey, I played your game on the stream - twitch gordienkogames
Please give my game a try if you have some time!
bends your brain just enough, with just the right mood for this jam!
I love the style of this game is so cute, i am bad but its so interesting gameplay platformer :D
Pretty art, original mechanic, nice sounds, good curve of difficulty, very polish, the only i can say is more levels and story, it was fun, thanks, great job!
Very interesting mechanic and chill vibes :)
Really interesting concept! I got the hang of the mechanic pretty quick and the game was a fun journey! Well done!
Definetly among the more polished games in the jam
Amazing you managed to get and online leaderboard working!
tho... isn't it in the opposeite order it should be?
Still, extremely impresive
Oh, also, Godot engine, high five!
The order is a bit janky. But that's what we could manage in the limited timeframe, haha.
Maybe something I'll go back and fix.
More level is what I need :)
5 start game :)
I love the idea of this gameplay mechanic but I can't for the life of me seem to get past the second part of the 'second' level (with the platform top left). There is just no way I'm building enough horizontal momentum in order to get to that flag, what am I missing? I'd love to give it another shot.
Aside from that, I think the idea is very creative and you can definitely do a lot with it. The arstyle is very cute too! It might be a good idea to make the collider on the chestnuts a bit bigger so you don't have to be so precise when clicking. I'm also a little unsure as to what the fall damage death adds to the game? Maybe you were going to base some mechanics on it, but as of right now it kind of feels like a bit of an extra hurdle to finish the level. Let me know if I'm missing anything!
Anyway, congrats on finishing the game! The color palette and theme are very fall-esque and I love that. Thanks for participating in the jam!
We definitely struggled with level-making in the final stretch of the jam!
That's a big lesson to be learned for all puzzle-platformers out there. Level design. Level design. Level design.
To answer your playthrough question, here's a full playthrough with a semi-optimized route.
https://imgur.com/a/2fxpMrQ|
Thank you for the comment!
That movement you're doing on the part I described... just doesn't work for me. Even if I click the chestnut as it grows, while I'm moving to the right, I don't make the platform. Do you happen to know if the movement code on this game is framerate independent? If not, that might be why the character moves slower on lower framerate systems (i.e. playing in browser) which could explain this issue. If that's not it, I might just be doing something completely wrong.
That does seem very strange!
Playtesting earlier would probably have caught this. The movement shouldn't be frame-rate dependent, but we might go over the bugs reported and fix everything one day.
Thank you for giving it a second try <3
An interesting platformer twist, really creative idea. Good job!
Loved it! my favorite submission so far, feels really complete for a game jam (with great art and music as well!)
Platformer where you can't jump, always a fun take on the genre.
I really like the mehanics of the jumps and momentum :D
Platformer where you can't jump, always a fun take on the genre.
I really like the mehanics of the jumps and momentum :D
It took me a while until I realized what did you mean by "momentum" :-D Great game!
I really like the mechanics. It has a lot of potential!
Love the art style. Sadly im not very good at this style of game so I didn't get very far, but I do like the checkpoint system!
Hi! I think your concept and art are really cute and I liked the music a lot too! Overall very cozy autumn vibes.
I did like the concept of your mechanic, but felt the controls were a bit hard to get the hang of and the level design could be improved, though this was a p short jam.
Overall great game!!
I loved this game! I thought the mechanics were very creative, the art was beautiful, the music was great :) You guys are very talented!
The only thing I'd recommend working on would be the controls. At times it felt a bit slippery, but other than that it was a great experience!
This is such a clever idea! Had a lot of fun experimenting with this mechanic. This feels like something that could be built up into a great full game. The art style is really nice. I think it might be more fun if you couldn’t die but had more time to experiment with the levels until you can figure out the jumps you need to make. Altogether great work, thanks for sharing!
My game is linked below if you want to check it out.