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A jam submission

Guiding LightView game page

Submitted by certified bozo — 2 hours, 52 minutes before the deadline
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Guiding Light's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#114.0004.000
Fun/Engagement#163.2503.250
Audio/Music#183.3133.313
Overall#203.4063.406
Art/Graphics#383.0633.063

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Cool concept, nice mood. I feel it became complicated fast, it was hard to control multiple characters trying to make one do something but the then other would think they should move and it would all be messy and chaotic. I gave up after a couple of levels when I realize it would be even messier, where the hard part is not figuring out the puzzle, but fighting the controls. I get that it was to fit with the theme, but the game would probably have been better with a simple "RTS" mechanic of selecting a character and sending them somewhere. Cool polished game tho, nice art, well made.
  • This is a fun little puzzle game with some nice logic to them. Really my only complaint is how tedious it can be at times. Having a single button press to lock the characters would have made things way smoother.

Did you work alone, or as part of a group? (If in a group, list their names)
Alone

Disclose if you used any public domain assets or not.
All assets used are made by me.

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Comments

Submitted

A very fun puzzle game, I enjoyed the art style and it was a great take on  the mechanic!

Submitted

a good puzzler - having to guide the characters and keeping them organised was a pain, but I think that was more from the button on screen - if I could have pressed space or something to toggle between states, that would have helped with the experience immensely! Audio and art were good and the theme was on point - excellent work!

Developer

yeah that was a huge mistake by me. I made the game so that is could also work with touchscreen but that means there isn't a "right click" for mobile. I probably should've done the other way, mapping lock to right click. Oops.

Submitted

Great game!! The puzzles are very well designed and the music is cool. Sometimes separating the players was a bit difficult. Anyway good job.

Submitted

Difficult and fun game. The controls feel good even if sometimes it becomes very challenging.

Good job!!

Submitted

This was fun! It did get extremely frustrating at parts because of how the characters were so easily drawn toward the light. It was tedious to get them to stay put when buttons were close together. With some more polish, this could be a great puzzle game!

Developer(+1)

Yeah, I agree with that. I put a button in the bottom to toggle if you want them to follow or stay to help, as a semi-fix.

Cute graphics, decent controls, and a good idea for a puzzle game with cool puzzles though some can be a bit tedious, I got soft-locked in level 3 when I put a guy in the hole before I released the other and had to start all over again.

Developer

yeah, that's really the only way to fail a level,  but I can't really fix that since that just comes from player error.

Ok, It's just tedious to get back to where I failed.

Submitted(+1)

Great puzzle game! Had a lot of fun playing it! Good job

Developer

Thanks!

Submitted(+1)

Clever use of the theme and some really well designed puzzles in here, great job!

Developer(+1)

Thank you! Good thing the puzzles ended up good, I was a bit nervous (mostly because I knew everything so it wasn't really a puzzle)

Submitted(+1)

A little mind-bender! 

After a few easy levels I decided to go straight for level 12 and oh boy what a puzzle! Really enjoyed the mechanic, although trying to "peel" the little guys off of one another with my huge flashlight did get a little finnicky in the end. I managed to solved the level, and was quite satisfied with that. Good puzzler, that really was some solid level design. The soundtrack was very fitting too!

Most likely coming back to finish the rest of the levels.

Developer(+1)

Thanks! Yeah, the big flashlight was a small issue, so I added a tool to help with that. In the bottom left there is a toggle button where you can lock the creatures so they don't move until you unlock them. For more info just go to the how to play section on the title screen.

Submitted

Has a pretty good atmosphere for how simple the art is. Feel like it was a real missed opportunity to make locking people not right click, gets annoying having click the button in the corner so often. But the people walk goofy so it ain't bad  : )

Developer

True, didn't think of that. I used the Touch plugin instead of mouse (I use Construct 3) so that the game would work with mobile / touchscreen, but at the cost of no right click.