Why does this orb need all this magic and wood anyhow? Like I get a sweet tower but what's in it for the orb?
Excellent game btw, can't wait for more!
Thanks for playing! The difficulty and feel definitely need some tuning I agree, I'm thinking of possibly adding an indicator or drop-shadow to better show where you are in relation to the wire, do you think that would help?
PS your game looks sick from the screenshots, I'll give it a jam when I'm back at my PC.
Excellent feedback on the squash-stretch animations and SFX, was surprised at how tight the controls were! I like the way the camera rotates a little with your movement, on top of the direct mouse input. Like others have mentioned a sensitivity slider on the camera would be good.
PS - web games seem to run terrible on my PC regardless of which browser I use. I'd love a download option as well!
Very fun and well made - it's tough to actually get a game feeling this smooth in such a short amount of time. Main weapon should probably just be auto-firing or at least allow holding space. Maybe a bit much visual clutter? But that adds to the chaos, and you can actually play around the clouds blocking your vision which is a neat game mechanic.
Cheers! I added a bit of acceleration time on the movement because I noticed it was difficult to make small adjustments for example when trying to precisely line up a wire or balloon, but probably over did it. I'll probably tighten it up and make changing directions quicker. I really appreciate the feedback