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Saikoro Side Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #986 | 3.296 | 3.296 |
Presentation | #1094 | 3.593 | 3.593 |
Overall | #1474 | 3.247 | 3.247 |
Creativity | #2792 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls a die that moves in a grid, and has to roll it to match its side with the corresponding floor tile.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice game! I also did a die rolling puzzle game. I really liked that you gave the option for top vs. bottom orientation.
I've seen a lot of people do this idea but this one was the most polished both in gameplay and appearance. I liked the idea for the intuitive toggle in the tutorial but it didn't save so I was stuck on the 2nd level because it was flipped from the tutorial haha.
Anyway this is my favorite one of these that I've seen good job :)
I tried to do something similar but yours came out way better haha. Well done!
A nice twist on the Bloxorz-likes! I like the multiple difficulty options since it makes each puzzle uniquely replayable
I've played a couple games with a similar idea this jam, I really liked this one! Felt very smooth and polished. I could see myself playing this for a while, I wish there were more levels! Nice idea with the different difficulty levels as well.
Really great implementation of this idea -- although many other GMTK's did this, your accessibly was by far the best I'd seen -- the option for top/bottom matching and the visual aids were incredible.
This is crazy! My game has a similar concept but this one has really polished 3d graphics. I stand no chance!
2 days?? You're really talented!
Nice! The large map will result in solutions that are not unique, but raises the difficulty by limiting the number of steps. And having two matching modes makes player easy to get start. I made a similar game whitch use narrow map and add the death penalty to raises the difficulty.
We made very similar style games lol, I wish I had thought of allowing the user to choose which side made more sense to them, cause I debated with the very same issue.
We made very similar style games lol, I wish I had thought of allowing the user to choose which side made more sense to them, cause I debated with the very same issue.
Having two options for what to match (top / bottom) is really nice UX, good thinking! Actually, all of the UX is good, the sound effects are amazing. Really fun!