Liked the core idea and some levels were fun but the presence of the enemies felt frustrating to me. They didn’t add any intersting challenge, I had to do the puzzle again after I touched one of them once.
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Iunigo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #61 | 4.117 | 4.117 |
Overall | #91 | 4.106 | 4.106 |
Presentation | #207 | 4.217 | 4.217 |
Originality | #299 | 3.983 | 3.983 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Iunigo (Latin for "join") is a puzzle platformer where you must put together bits of broken levels in order to progress
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
What a fantastic game! Really nice take on a puzzle platformer. It's one of the few times I've thought the difficulty could be harder. But! The level it is at now makes it really accessible for a lot of players and I still had a lot of fun.
Well done on getting three whole tile sets in and picking music to suit. Solid work!
This was a very polished experience. The level design had nice pacing although it ultimately ended up being fairly easy overall. The experience was still fun and the game just nailed the presentation. Great work! I played it here for more in-depth feedback:
Loved it. Only wish there was a key control to spit as well as clicking the button. Great work!
Very nice concept and execution!
I felt like the puzzle complexity progressed a bit slowly at first but I really like the purple city level with the ramp room and the loop-able vertical section. If you ever expand this I'd love to see more with that level of intricacy.
excellent idea!, i had fun playing it.
maybe a checkpoint system could be beneficial for the game :D
This was actually one of the few games I played through the end.
The graphics is diverse and pretty.
The idea is pretty cool as well.
Satisfying length, how much did it take you to make THIS MUCH CONTENT? It' crazy.
Really, this game is amazing.
Two negatives: The jump is bad. It feels good in an empty room, but when you have to jump over enemies, it is very bad. I died a couple of time for that.
I wish you could join and detach parts of the map without the mouse. Or at least have a key that can be alternative for just clicking on the button. Like Space or enter. W is good there jumping anyways.
I like that you can go out of bounds, especially since it feels like it wasn’t intended. The restarts were a bit punishing so I didn’t make it to the end. fun idea!
Amazing pixel art and level design! I could see this fleshed out with more levels!
Hey mate. A bit of feedback:
- The volume sliders don't work. Don't add it to the game if it does not work. Music is also too loud IMO.
- I don't like that in a couple of the later levels you need to kill yourself to go to the first room.
You could have added a win screen at the end. Since you did not, here is a lest level screenshot:
Edit: the game is great btw. Loved the way you used the theme.
I just checked you're right the music slider isn't working, it was initially, but then i did some copy & pasting and now it is only adjusting the volume of the sound. I would have loved to add some more polish, like a winscreen, however we ran out of time. Also i dont think there is a room where you have to kill yourselve🤔, every room should have an exit. Thanks for playing.
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