This gives me cuphead vibes in terms of artstyle, which is very good and pleasing to see! Would have been better to see an indicator how long the current rope length is, to let the players have a sense of progression, as well as some mechanic to not softlock players who pushed the block too far away (like me) and cannot further progress the game!
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Ode 2 the deep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #267 | 3.800 | 3.800 |
Overall | #359 | 3.800 | 3.800 |
Originality | #503 | 3.829 | 3.829 |
Presentation | #706 | 3.771 | 3.771 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our game is focused on the pipe connecting you to the oxygen machine. This pipe, and how long or short it is, limits where you can go in the game which is the focus of the game.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
What an amazing game! I love the concept of collecting coins to grow the length of your explorable area, it felt great. So many times I felt so close to getting a coin but had to leave and circle back to go and get them. The art and animation looked incredible, the music was perfect as well.
Overall, easily one of my favorites from the jam!
If you get a chance, check out my game!
Wow. Just wow. One of the best games i played so far. Could be fleshed out into a whole metroid vania kinda game. 5 out of 5, definetly something for the top hundred. Would be nice if you could check out my submission too. :)
Hey this was really fun, well done! It's really satisfying making the tube get longer, the only thing I really have to say would be it'd be nice if I could move faster considering how much backtracking there is! Would like to see this concept explored further and with some polish!! :D
really lovely animation! I really liked the mechanic of coins increasing your range, it felt like a fun twist on the metroidvaina system, but instead of big leaps forward it was lots of little ones!
I do think you should be more carful with the boxes the magnetism didn't seem to work for me and its easy to get soft locked
This is one of my favourite games so far - has the progression of a Metroidvania (oh, I want to go through that big cavern but I'm not long enough, e.t.c.) squished down into a jam-sized game. It used the theme really well and I had a lot of fun! Great job!
Your animator did a pretty amazing job. The tether is a really interesting way to get people to think about backtracking.
Animation is top notch and the gameplay gives me that Metroidvania feel!
Very decent game with one caveat. Softlocking yourself with boxes.
Intuitive gameplay and coin tease is on point. Feels like a natural evolution of the Snake game (or nobi-nobi boy).
You have an incredible sense of game flow. Also the simple design allowed to add so much - it's staggering. Doesn't feel like a game jam game at all.
i was really impressed by this one! the presentation is really good, i love the submarine's art. and the music is nice too!
this game's take on the (...very popular) chain mechanic has some cool twists. i like how coins increase its length, it's almost kinda like a metroidvania in how you unlock new areas. it's also handy for backtracking and finding your way back from a long tunnel maze. AND it's relevant to the story of the game! cool stuff
i think the game gets pretty tedious at parts though, like when you have to keep going back and forth to collect coins or get boxes (or unwind your chain). if this game were expanded on, i'd try putting more obstacles in the way, and giving the player more options to traverse quickly. also, the box pull could have a dedicated button, instead of having to stand still for a long time
the other thing i really liked was the inclusion of things like dialogue and hidden trophies - pretty in-depth for a jam game! had a very good time with this as a proof-of-concept, and would like to see this take on the chain explored in a faster-paced title!
This is great, the art and especially the sub is fantastic.
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