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SciDechse

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A member registered Sep 18, 2020 · View creator page →

Creator of

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Just finished  playing through this, and oh my, this was an emotional rollercoaster. I liked how the mood  shifted  throughout the  story - good job building up the confusion and then resolving it at the very end.   It's a difficult topic that you chose there, but I think you handled it really well.

I also liked the way you integrated the cell phone with the menu, blurring the borders between the game's interface and the story world. 

Great work overall, very intriguing!

Thank you! I'm happy that you liked the story and the memory segments. 

Good suggestion for the spaceship control - I think I could   offer that option in a future update.  

Thank you so much! I'm really happy that you enjoyed the atmosphere and empathized  with Pat so strongly. 

I've seen several people mention that the gameplay was confusing, so that's definitely something I'd like to improve after the rating period. For example, I'm thinking about showing hints for where to go in space, and turning the first emotion scene into a tutorial.  Fixing the repetitive parts will probably be trickier, but maybe I'll find a way.

Ow. Poor girl... You did a great job slowly revealing all these awful details over the course of the story. The fact that it's only text is very fitting in this case, it stresses the emptiness of the flat even more. And it makes the image at the end quite powerful.

A really well-made  entry with an important message.

This made me laugh a lot! It's so wonderfully silly and at the same time surprisingly philosophical. I like how you used the  paintings and how you managed to make them so expressive just by position and scale.    The characterization is brilliant!

I don't think it's realistic enough for the jam's theme, and the lack of sound or music was kinda  disappointing, but I enjoyed it nevertheless!  Great work!   

Short and sweet! I like the way you used the butterflies here, both as a symbol and in the gameplay.  The characters are charming, I'm really happy about how things turned out for them!

I love the character and background art!  This style creates  a wonderful dreamy mood.

Exploring the different paths was fascinating, and I enjoyed trying to decipher the various characters' behavior.  I also like your choice for the   best  solution very much.

A beautiful game in every way!

Hohohohhh my, this took a turn that I wasn't expecting. Sure, things did appear a bit sinister, but   still...   And the very last bit was even more surprising.  Oh, sweet little Clara... 

I love the contrast with the cute style of the graphics and the speech sounds.  A great piece of work, overall!

Thank you very much! I'm happy that you found it interesting, and that you enjoyed the emotion mechanic.

As for the ship portions, I plan to add hints after the jam so that the  player can see more easily what they  need to do.

Thank you very much for your feedback! I'm happy that you found a lot to enjoy.

I agree that the space scenes are confusing right now. I plan to update the game after the rating period, and add some kind of hint for when the player appears to get lost.

Thank you very much! I'm so glad that you enjoyed  it. 

I plan to post an update after the rating is  over, and hints like that are definitely on my todo list.

Wow, that's a wonderful   game! Very deep and touching. 

It's hard to tell if it fits the "magical realism" theme, but  what I can say is that you did a great job  with   the  mental health topic! I was diagnosed with depression several years ago, and  I recognize a lot of the all-too-familiar patterns  in both the gameplay and the voice snippets.  The comforting words kept me  going just as much as Blue - I really wanted to see the poor thing get to the destination, however frustrating it was to fall down again and again. When  we finally reached that block after  the "leap of faith" snippet, I did a little happy dance. ^^ The conclusion was perfect, too - realistic and caring.

Ah, I see!  I was kinda hoping that  this one was intentional - it does  make sense in a nicely surreal way.  But it's really hard to tell that it's not a bug.  I can't say how I would fix that without ruining the effect, but I'll gladly return to play it again when you release the patch. After all, I still need to finish that other remaining path.

Thank you very much for your feedback! I'm happy that you enjoyed the music and the vastness of space. 

Yes, better instructions/tutorials are on the top of my todo list. I'm taking notes of what people found confusing,  so  hopefully I can clear things up in the next update.

Good point about the 3D looking lifeless at the moment.   I  did experiment with a toon shader, but I didn't get it to look good so I dropped that before I lost too much time. That's another thing that I'd like to look into again after the rating phase. I've also spotted some neat postprocessing effects on the asset store that I'd love to try out, to give it a more painterly style.

Thank you very much, I'm happy that you liked my take on the themes! Yeah, I think some sections still need additional explanations. Maybe after the rating phase is over, I could add a kind of  hint that appears after some  time. Thank you for your feedback! 

A wonderful game! I love that it's framed as a YouTube - sorry, BooTube -   series, and even includes a live chat. The characters are really well written, and I enjoyed  trying out the different paths through the episodes. Actually tuning a device to the ghosts' wishes  is a fun idea, too. 

The illustrations are all very beautiful, and the music sets the mood nicely.   Great work overall!

Wow... this is so beautiful! The basic idea fits the main theme really well, and you managed to work all the optional themes nicely into the  story.

The characters are very endearing. Well, I can't stand  that one "gentleman", but  I suppose that is intentional.  I  also like the perspective that the odd young lady brings to the mix. And  when I got the choices right on my second attempt, I actually teared up - it's so heartwarming to see how the memory trading affects the characters.

The music is very fitting and pleasant to listen to. The  environment looks  nice and cozy, and I like how expressive the characters are. Great work overall!

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Sadly, the speech panel disappears behind the  environment. I could get through the first conversation because I was able to move away from the house, but the second interaction looked  like the game had frozen until I realized that there  had to be a conversation going on  behind the level graphics.  All I could do was blindly press Enter until the character could move again, but without being able to read the conversation,  I haven't got the faintest idea what I should do next.

Such a pity,  because  the story  idea sounds very promising and the graphics look beautiful.  I'd love to give this game another try after the problem with the hidden  UI was solved.

This  looks more like regular fantasy than magical realism, but I hardly thought about that while playing! I had a lot of fun   playing this mix of careful sneaking and quick reactions. The story and characters  are very charming, and the tapestry style fits perfectly! A wonderful choice  for the game's look, definitely one I've never seen before.

The controls feel a bit awkward, however. Sometimes I felt like the character was attached to a rubber band, but I could not really tell when or in which direction it would pull him. It also took me a moment to figure out how to shoot the bow  and to jump. But other than that, it was a comfortable balance between challenge and smooth progress.

The music sounds a bit repetitive at times, but I really liked the many variations that were played in different locations and situations. 

I really like the spooky atmosphere here, and the sense of danger lurking everywhere. The backgrounds are beautiful and the characters look great.  Personally, I find the  audio a bit grating, but I guess that's a matter of taste.  

The  game definitely hits the "magical" part of the theme, but I'm not sure if there is enough of the "realism" part.

The story is very interesting, and I enjoyed exploring the different branches of it. It's a pity that two paths seem to lead nowhere - one abruptly leads into the credits, and one  makes the game shut down without  warning.  

I immediately liked the  old MS-DOS feel of the graphics and music. The environment looks good, the color palette fits the mood well, and the facial expressions of the characters are great !  

The story is really intriguing - I like the mystery that is begging to be solved. And ohh, I love  stories in which protagonists  are  on the run from  powerful enemies , so I'm   definitely curious where this is going!

The game looks like it fits the themes really well.   I'm not an expert on magical realism, but from what I know it's checking all the important boxes. Memories are definitely included. The space theme is used a bit loosely so far, but there are enough hints that  can be read as the path leading there eventually. And the use of the pizza theme had me bursting into laughter - brilliant!  I'd love to see more  bits of humor like that.

The controls are straightforward to use. The only thing that  confused me was that I did not need to actually click around to search the environment, but was automatically taken through the interaction   just by pressing the space bar. Maybe that's because it's still a demo ?   

I really enjoyed this demo, and I'd love to play the finished game later!

Thank you very much for your kind words and all the helpful feedback! I'm happy that you enjoyed it and are staying around to see it develop!

Yeah, I agree that more explanations would be good - I'm still not sure about the best way to work them into the game.   I was rushing to get the story finished on time for the  submission, but now that I have some more space to breathe, I'll think of something. I would definitely like to polish the game some  more after the rating is done.

The  focus puzzles are supposed to represent being overwhelmed by emotions and needing to center oneself.  I'm suffering from depression, and I tried to capture the   aspect of being so caught up in distressing feelings that  it's almost paralyzing. I'm glad that you found them intriguing, even if they confused you! I hope I'll find a way to explain them better in a future update.