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Broken Controller's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #238 | 4.158 | 4.158 |
Fun | #418 | 3.632 | 3.632 |
Overall | #459 | 3.658 | 3.658 |
Originality | #1282 | 3.421 | 3.421 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The controls for the player character are periodically swapped and randomised, to the point where it becomes incredibly difficult to control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This might be my favorite looking game in the jam! I just like minimalist art, so simple and clean! I enjoyed playing this a lot, also having a difficult setting was amazing, I should take notes from you lol. All this is 48 hours, awesome job!!
I think this could be a really amazing game with some changes - This is only my opinion, and please do not take it as if I thought I know this a lot better than you do. I'm not trying to do that.
So, I think the most fun difficulty was "Difficult", because all the others had controls that change super fastly. But still, I think if you gave the player time to at least look at what changed would make a huge difference. Maybe splitting it up into waves, and the controls only change between waves, and so the player has a few seconds to look at the new controls. The current way, you have pretty much no time to look at it, since you would be dead almost instantly then.
I enjoyed the game nonetheless, I would just like to have a mode that is not this insane on control changes. Since this made me look like I suck at games even on easy difficulty. :D
Thanks for the comments! I have to admit, watching other people play the game made me realise the game is REALLY hard, even on "easy" mode. I think the wave-based idea is a good suggestion, and maybe I'll add it in a future update.
Sorry; I couldn't rate / play this game due to the spinning camera, they instantly make me motion sick and sometimes trigger migraines.
Sorry about that! Didn't really hear anyone experience that during development.
I like it but it's too hard for me.
Love the art and the game is hard but fun !
Love the minimalist aesthetics and also the game soundtrack. Great job!
Simple, clean and certainly way out of control - I only missed some sort of progression in the chaos, when I played it went from 'completely under control' to 'ayyy get f**kd' in a split second. I'd also suggest having the whole + sign be orange/blue, that could reinforce which one's which when you're getting started and learning the game. Congrats on the solid submission! Cheers!
I really liked the streamlined design of this game. How people can make such great assets out of only two or three geometric shpes is beyond me.
Super cool that this game has difficulty settings! The aesthetic is so clean and stylish. The whole screen rotating and affecting controls is really interesting. Fits the theme well. Nice work!
Thank you for submitting your game to the stream. I had a blast, even though I feel like I did terribly. Great interpretation of the theme and nice clean graphics :)
A fun and interesting game, I love the visual, it is very pretty =D
In love with how visually clear and sharp this game is! An excellent concept brilliantly executed and very well polished. I also love how customisable the difficulty is that was top of my list of things I wanted to implement if I had more time. My only gripe is that I truly suck at this game :p
We almost did a zelda style clone with the same concept of the controls swapping every once in a while!
I would have liked to see that :)
Awesome! I love the art style as it was really clean! (I really loved the death effect) The mechanic is also a really neat idea! Great work!