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Shefilton

19
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4
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A member registered Feb 12, 2024 · View creator page →

Creator of

Recent community posts

Thanks for the feedback!
The robot will do that in the next edition :) (if everything goes according to the plans.)

It is an interesting game, I really liked the first few levels. But as I am really bad with jumpscares, and it needs some concentratoin to check the book, I decided to stop playing before the ghost had a chance to get to the tent.

It would be nice if there was an option to turn off the jumpscare part (for the faint hearted).

I had the same issue as Ben.
Otherwise a really unique style, and a very interesting game.
I hope that you will upload a fixed version after the jam, as I am curious about the endings.
I also like how you handled the meeting of timelines (assuming that I understand what is happening).

I had the sam error as Max.
I really liked the first background, it kind of seemed unnecessary to move to the kitchen.
It would be interesting to see more of the game.

I gave up after finding 2 bottles and a mushroom. There wasn't much that would motivate me to keep exploring.
I also have some problems with the turning.

It was nice to play with this game.
The night came as a surprise, it was a nice touch!
The end screen was a little abrupt though.

I managed to play it on a Windows PC.
With some sprite changes, a lot of spookyness could be added.

The game page cannot be accessed.
"This game has been restricted by the author and can not be downloaded."

As there are endless waves, at some point every strategy should fall apart :)
There were a bit more story planned, and a target wave which unlocks the final conclusion of the story.
I also hope we can add these after the Jam ends.

I didn't consider changing the draw order based on the order in the line when a faster enemy gets ahead. This is a good idea, thanks!

Thank you for this detailed feedback!

1. It is not almost impossible to finish the game unharmed, it is absolutely impossible to finish the game unharmed, as there are endless waves :) The ending should change based on the waves defeated, but we had to cut this part sadly.
2. You are absolutely right. The original idea was that this soaring fear would create a "magic explosion", and this wipes the remaining wave. But we forgot about adding the corresponding condensed fear.
3-4 We didn't have time to playtest the final configuration, these would be nice changes.
5. I couldn't make sure that evrything gets resetted properly, so instead of a possibly buggy restart, I opted for browser reload, hoping for causing less fustration this way. So I agree that a restart button would be nice.

Thank you for the kind words!

It is a nice game. It could be fun as well, but I couldn't even defeat the first 5 kids. Even when I tried multiple times. I had to sacrifice the upper lane.

+1 to "dang fatkid in the dragon outfit" :D

For some reason the game didn't start for me. I don't know if others had this issue.

+1 to the paper counter.

I was surprised that you can go outside of the forest into the black void.

When the "static" goes towards you for out of the screen, it was by far out of my reaction time to avoid it. Of course it might be designed this way to add to the horror :)

A little more graphical variety would add a lot.

A really nice retro game. It takes some time to learn what you can and cannot do, but this was the way back then.

The game does what it is promising.

It is interesting the push the random button for a few minutes. A reset button would be nice though, as the original settings showed the closes resemblance to a flame.

Nice looking game, but there is just too much scrolling for me. It is hard to see what is exacly happening. The lvl up heals were a little confusing at first, as I didn't know why my helth is jumping up.

I found 2 damage prevention perks, did like 5 upgrades to my health, and it was enough to beat the game with the lvl ups. I just won while trying to read through the perks.

The game suddenly ended as I tried to read the note next to the chest. It seemed like both items are interactable.

The buttons are bigger for me as well, and they hide a lot of things, like the first customer, and the first item in the shelf.

It is not clear what happens when I send someone away.

Once I put the wrong item in from of a customer, and then they didn't accept the correct item, I could only sent away the customer.