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The Forest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #255 | 2.286 | 2.286 |
Enjoyment (Best Game) | #329 | 2.143 | 2.143 |
Sound Design | #344 | 2.000 | 2.000 |
Aesthetics | #352 | 2.286 | 2.286 |
Story | #393 | 1.429 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you allow SCREAM ZONE to promote your game via social media?
Yes
Which engine did you use to create this game?
Gdevelop
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Comments
Hello, fellow GDevelop user! It's nice to another game made with GDevelop in this jam!
Anyways, like what other people said, a counter to help the player know how many papers they have collected and a boundary so that the player doesn't go out of bounds would've made the game better. However, I was creeped out whenever the entities appeared out of nowhere and were following me while I was trying to complete the mission. o_o
Gave me classic slender man vibes! Great game!
Vey simple but controls is cool and monsters are even creepy at first
Nice simple game!
Pretty neat idea, but game would benefit greatly from introduction and UI.
I love the simple control scheme! Not bad at all for a 7 day jam!
I made this game all in 6 hours too lmao
+1 to the paper counter.
I was surprised that you can go outside of the forest into the black void.
When the "static" goes towards you for out of the screen, it was by far out of my reaction time to avoid it. Of course it might be designed this way to add to the horror :)
A little more graphical variety would add a lot.
The controls were very pleasant! Nice!
Nice simple game with decent graphics and sound. Love the mouse-chase movement mechanic. You might want to consider halting movement when the pointer is outside the game window (I zoomed off into infinity at first because I didn't know how it worked).
A bit too simple if you ask me, the monsters could have had some more variety/behaviors to them rather than just standing still.
I think only 1 monster stays still although it is very difficult to tell when scream is moving because he moves when he is out of sight.
Thank you for your feedback!
Definitely one of the most unique movement systems I have ever used--I actually liked how reactive it was, being able to whip away from enemies just before colliding. The game could use some more mechanical development/variety, and there is a left/right speed bias that makes moving up and down a chore.
simple enough concept! My only "complaint" is a counter with how many papers you have would have helped me know how many were left. Still, good job!