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shotmaster0

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A member registered Nov 19, 2016 · View creator page →

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Thank you! I got some early feedback to remove a bunch of my terrible puns which helped pull it back from the precipice of ridiculousness :)

Thanks for the kind words! I had a ton of fun coming up with stuff to put into it

Trying to fit everything onto two page spreads was a challenge and I'm happy it came together nicely for each location! Appreciate the feedback regarding where to start, after the jam ends I'll try to add some preamble on the first two pages to make it easier to follow.

Thank you! It was a lot of fun trying to find all sorts of ways to tie everything back to instruments/music/composers

Thanks for the kind words! I'll make sure to let the illustrator of the cover art know it was well liked!

+1 to other comments on the low contrast of the text on background and that paragraphs are a little wordy to use during play. I liked the detail of the rooms and they present interesting traps and challenges!

I liked the addition of some additional in universe fiction (the letter and statue poem) which elevate the storytelling and would be hard to come up with on the fly for a GM. The adventure seems to provide a lot of content across both a hex, town, and dungeon which is great!

Good job on the layout, I really appreciated the extra formatting for important elements, tables, and monster stats. Core premise is also interesting and could see players having a lot of fun with it!

The overall structure is well laid out and felt easy to use as a reference at the table. I also thought each location had something interesting going on such that exploration would be rewarded. Great job!

Very creative both in presentation and how it utilizes South Korean mythology!

Enjoyed the writing quite a bit, very flavorful! I also liked the multitude of factions and locations.

Art is incredible! It looks like there was some extra space where you could make all the art larger and featured more prominently. The eyes and other tables all have really interesting effects and each site had something unique to it

Loved the quotes and in character sections like the rumors, gave it great flavor!

Love the core premise and the presentation is great!

I liked the small bits of info following each NPC but there seems to be a lot of referencing out to other sections (NPCs, monsters, items, etc) which might be a bit hard to use during play. Bit of awkward layout around the second floor mireling map. Good variety in rooms (so many unique rooms!) and encounters - There's a lot of interesting spots to explore and interact with. I also like the inherent tension in the setting, I can imagine this being a lot of fun to run!

The collect taxes hook is hilarious! In general lots of little details that are great and humorous (mantis smile teeth, man-moth, etc). I noticed a few spelling/grammar errors, eg. LABORTORY and I think the organization of each page could use a little more sub headers to make it easier to jump to what you need. Overall looks like a fun session to run!

Great work! I liked the tone setting and ambiance, great descriptions through out. The main trap and all of the monsters were interesting with fleshed out mechanical elements. The paragraph sections would be hard to use at the table though, I'd want some additional summary bullet points and separating out the monster stat blocks so they can be referenced at a glance.

Love the hex-flowers - such a neat mechanic!

Thanks for the feedback! Agreed on the length and difficulty, we were running up against the deadline and just needed some sort of victory condition. If we ever return to this game idea later, limiting mushrooms would be high on the gameplay improvements wishlist.

I don't remember the exact details of how we came up with the idea, but if you google "Cordyceps ants" (warning if you don't like bugs) you can see where at least part of the idea originated :D

Game has a lot of little touches that made it really enjoyable: the hint scrolls, the funny event logs, the goblin's eyes, and clicking on the backpack to start the game!

Enjoyed rolling around, but wished I had a way to get through the terrain without waiting for a vaporizer. The procedural generation and destruction is awesome to get done in a game jam!

Enjoyed rolling around, but wished I had a way to get through the terrain without waiting for a vaporizer. The procedural generation and destruction is awesome to get done in a game jam!

Nicely done art and atmospheric! The controls are a bit hard to navigate since I sometimes got stuck on bits of the environment. I may have also soft locked the game in the reactor room (I couldn't move or figure out how to proceed further). Overall an interesting concept and entry!

Poor familiar didn't like much of what I was making! Great art and enjoyed the puns in the item descriptions

Loved the art and aesthetic! Game is challenging but en(gross)ing :)