Play game
The junk tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3261 | 3.059 | 3.059 |
Enjoyment | #3694 | 2.647 | 2.647 |
Overall | #3752 | 2.804 | 2.804 |
Style | #4061 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You BUILD a tower and have to SCALE it (increase its height)
Development Time
48 hours
(Optional) Please credit all assets you've used
sound effects + icons for menu : "Kenney" (see kenney.nl website)
engine + code + assets made by ourselves, we generated the music proceduraly (WITHOUT AI)
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool concept and extra impressive that you made this using your own engine, the physics reacted as I was expecting for the most part.
Took a bit of tweaking to get it to work on my end but fun little concept. Though ti feels like it's stuck on hard mode.
Fun little game, definitely fits the theme! Game feels a bit punishing though because the objects that fall seem to fall with the force of a meteor lmao, especially the basketballs for some reason. Other than that, if you have the time we'd appreciate it if you also took a look at our game < 3
Settings dont work :( I really liked playing it is kinda fun, maybe add a little preview of the next piece that will fall to help the player plan ahead!
Nice work, fun concept, and having the falling building blocks mess with the tower was a fun way to add some chaos, awesome stuff!
Really interesting concept and a great take on the theme! We especially liked the transitions between the menus—they’re a really nice touch. Awesome job!
How am I supposed to build a tower out of these tiny basketballs?! Really though, neat concept. I wish I could rotate the items with the scroll wheel or something so I can kind of "tetris" it. But overall good job!
The basket balls are supposed to be a malus lol and it seems to be an effective one ! The rotating part is definitely something we'll think about in the future (although the scroll wheel of my mouse is broken right now so I'll have to find another way to test it)
It's a fun concept, but I feel like compression clipping in the physics engine makes this way more difficult than it's intended to be. It's kind of impossible to avoid in a game like this, I've had to deal with the exact same thing in projects before.
Yes I pushed the engine to its limit, with a washing machine having a weight of 200 times the weight of a basket ball or 100 times the weight of the pipe it was very likely to happen but it made everything a bit wobbly and I thought it was funny xD
Fun little tech demo you have. I did not understand why all I could do was go left/right until I read your notes about fullscreen. My mouse coords weren't lining up with the collision shapes for some reason.
Once I got that sorted, off to the biggest tower I could manage I went :)