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Macro's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #119 | 4.167 | 4.167 |
Creativity | #188 | 4.227 | 4.227 |
Style | #215 | 4.364 | 4.364 |
Enjoyment | #303 | 3.909 | 3.909 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Macro is a 3D puzzle game that involves playing with scale and portals in an abstract environment.
Development Time
96 hours
(Optional) Please credit all assets you've used
AVA font by GGBOT.NET
Music: Elysian Ruins by Joel Steudler
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Comments
Great amosphere, really nice use of the portals, this was a really pleasing experience, great work ! :)
I loved the abstract environment and the idea, reminded me this submission which also heavily plays with portals. The portal itself were also very well designed. I just didnt like that same portal could lead me to different places as it got me really confused few times. Other than that, very solid submission!
Cool! Thank you for playing and for showing me a submission with the same idea I had, very interesting. Unfortunately I didn't make it on time to try your game during the voting period, my Windows machine is dead :(, I'm on Linux now.
A fun puzzle idea, and I had fun trying the game. A bit difficult to know what happens when goes though the portals, but it's not too bad. Overall a good jam game. Well done.
Beautiful visuals and I really like the soundtrack. Also one of the better grow / shrink yourself imlpementations I've seen in a 3D platformer in this jam so far. nice work!
Real clever use of portals! Would love to see where this game could have gone if given more time!
I really like the implementation of the portals, I could probably spend the full 96 hours just trying to get the portals working like this. Incredibly polished for just 96 hours, it's even possible to continue the game where you left off, impressive.
Portal mechanic has potential and I would like to see a full version of this!
Very cool game, and technically impressive! The portal mechanic was so seamless! I wish there was a bit more visual distinction between the different portal sizes. Sometimes I would walk all the way over to one only to realize I was a bit too big for it. That being said, I’m not sure how you would add visual distinction to the portals without compromising on the beautiful aesthetic you have going on…
Liked this a lot! Probably one of the better takes on the player scaling mechanics I've seen in the jam.
The lack of audio settings does hurt a little bit, but I still really enjoyed the puzzles, and the character controls quite decently too!
You can change volume/mute sound effects or music in the options in the main menu, not directly while playing unfortunately. Thank you for playing!
Ah got it! Used to seeing audio settings in pause menus for puzzle games so didn't think of checking that in main menu :p also thanks for including a Linux build: D
One of the best I’ve played so far, loved the mood, the atmosphere, the minimalist art direction along with great music. First i thought i broke your game carrying a object trough a potral the suddenly realized thats how you intended to play the game, love those ‘ah ha’ moments. Amazing job man!!
Very rewarding puzzles. On theme and awesome atmosphere
Really enjoyed the puzzles, nice and polished!
Fit the theme nicely and the polish is quite good !
The presentation and idea are great! I really enjoyed this submission, good job!
The puzzles felt very rewarding to solve, and for a game jam game it was incredible!
This is very well made, nice job! Feels better than what you'd typically expect from a gamejam, and good work on the theme too.
Awesome game! the portals were incredible and the puzzles were really good. One of the best games I've played!
Really cool game! The seamless portals were implemented well and it had a great atmosphere. Good puzzles too with the scaling portals which fit the theme well!
If we were back in the pre-2015 era when FPS puzzle games like The Talos Principle were trending on Steam, I could see this game striking a real chord with players. It has all the elements people love—clever puzzles, sleek visuals, and innovative mechanics. The gameplay is excellent; the only minor issue is that the jump feels a bit off, but that's a small detail. Overall, this is a solid entry.
Reaaaally sleek aesthetic and overall visual design!! Also a lovely concept for a central game mechanic that plays with the theme of scale neatly :3