I liked your art for the creatures and the overall concept seems neat, but I totally failed to figure out how to actually play. 💀I can only blame myself, but I feel like there was maybe a bit too much randomization going on. I would've loved to be able to aim the direction of the things I throw myself, but overall I think it's an interesting concept that just needs a bit of tutorial and maybe a bit more for the player to control combat-wise. I liked the music and the increasing complexity of it as the waves continue. Overall good work!
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Dice Wizardry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well the theme was used | #12 | 3.056 | 3.056 |
How it sounds | #12 | 2.667 | 2.667 |
Innovation | #13 | 2.778 | 2.778 |
Fun to play | #13 | 2.722 | 2.722 |
How it looks | #16 | 2.500 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot
Comments
It took me a long time to figure this one out BUT once I did it is great. With a good intro / tutorial, this game would be much more approachable.
Obviously a lot of love and work went in to this. Great job.
After I undestand the whole rules it is an awesome game. But it really need a tutorial!
Cool concept, could not figure it out haha. Spent more time dodging the enemies than I did anything. Was really happy when I got a kill though haha.
Struggled to understand what I needed to do.
Game sounds and looks great.
I liked idea of a deck building dice game just kind of struggled to get to grips with what to do.
Well done, good submission.
This was hard. I didn't quite understand the die system. The die seems to roll on their own. Maybe more explanation would have helped. Overall this is one of the games I didn't understand that I wanted to so I could play more.
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