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A jam submission

Rhythm-troidView game page

A rhythm platformer with a metroidvania twist!
Submitted by Ysendrin — 1 day, 1 hour before the deadline
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Rhythm-troid's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#33.9383.938
Sensory#93.8133.813
Enjoyment#103.6883.688
Overall#103.7033.703
Metroidvania#203.3753.375

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Godot Engine

Team/Developer
Ysendrin (https://ysendrin.itch.io/)

External assets
floaty_64.png particles sprite from @picster and free fonts (dogica, hunger games) from dafont.com

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Comments

Submitted(+1)

Very cool game! I like that you achieved such nice visuals with minimalist graphics! I found wall jumping to be quite hard, but other than that great game!

Developer

Thanks, it means a lot! Since I can't quite draw I'm looking for other means to render visuals ^^'
I included an option to disable the beat indicator, meaning that you can wall jump whenever you want!

Submitted(+1)

Nice entry, I like rhythm games and use to play a lot of AudioSurf. I did struggle with the wall jump timing a bit but overall everything works well and looks great, good job.

Submitted(+1)

Such a cool idea. Feels like so many pieces coming together, and, what do you know, they fit so well! I really appreciate the little difficulty settings, especially for someone as bad at games as I am, and especially for the sake of rating a jam entry. (I still struggled, haha.) And the simple geometric style that you've gone for suits the game quite nicely. The player's shape changing is a take on that style that I don't think I've seen before too; pretty cool!

Don't know that I have much in terms of feedback that hasn't already been said, especially because it can be difficult for me to gauge what was hard for me because of the game and what was hard for me because I am just no good at this type of game (or any type of game really). 

Overall, excellent work!

Developer(+1)

Thanks for your feedback!
The player changing form (and some other parts of the game) is a total rip off of 140, an awesome rhythmic platformer ^^' I recommend you to try it out! I think the difficulty curve is way more kind that mine haha!

Submitted(+1)

Everything work perfectly and the sync with the music is really nice feature, it's hard at first but then when it click it really add a nice flow! Liked a lot the music. Perhaps would be interesting to see it with a more complex gauntlet of rooms and rythmic interactions

Developer

I figured it's really hard to balance difficulty on a rhythm based game! For me everything's pretty easy, but I had some friends struggle on the first double-spiky-trap-thingy (with spikes on top) because they're not as used to following a beat as I am! Maybe I'll give it some work after the jam.

Thanks a lot for your feedback!

Submitted(+1)

I really liked the soundtrack. Level design was also pretty neat. You really need to time the jumps well, otherwise you can't get through the level. Nicely done

Submitted(+1)

The beat implementation was truly impressive, well done! I had a bit of a challenge grasping the wall-jumping mechanic, as I couldn't quite sync with the intended beat (or perhaps it felt slightly off-beat). Nonetheless, I see immense potential here. This could be a captivating game, especially for mobile devices, that players would happily invest in to tackle various puzzles. Keep pushing forward!

Submitted(+1)

I really like the clean art style with shadows and bloom! I did struggle a bit with the rhythm timing and the section when you wall jump with spikes on both walls got me! here's a recording at timestamp 1:26:40

Developer

Sad that you didn't try with the "no beat" modifier. Thanks for playing, you were going strong before this wall jump thing ^^'
I'm starting to realise maybe it was not the greatest idea putting it as the first power up :thinking_face:

Submitted(+1)

The idea of combining a platformer and a music game is cool! The gradual appearance of certain aspects of music is quite unusual and interesting. Keep developing it!

Submitted

I really like the idea and how it's been done the music and rhythm is very nice. There is one slight issue, the game became really laggy while switching the form of the character so it's hard to the jumps. Everything other than that was great.

Developer

Hey, thanks for the comment. What browser are you playing on? I never experienced what you're describing, neither did the friends I had playing the game. Have you tried downloading the exe version?

Submitted (1 edit)

I'm using Google chrome, but now I have download the exe Version and it works perfectly now.

Developer

Phew! I'm glad it works well! A friend of mine said that due to too many open tabs, Chrome would get laggy when playing the game as well.

Submitted

Wow that was so hard 😂 Super fun game I love the concept I had a hard time matching with the beat sometimes. The white border was helpful but it could be even more helpful to have a rhythm gage at the bottom. It was funny because just before the ground smash the spikes actually helped me time my wall jumps where as the section before felt much harder timing them. Overall great job!

Developer

Thanks for your comment! I actually provided an option so you don't have to wall jump on time, same for ground smash and all. It changes the game a bit, but since there are parts with spikes on wall, etc, you still have to be quite aware of the rhythm. Many people didn't see this option, I don't know how to make it more visible :(
As a musician, following a beat is natural for me but I know it's not the case for most people!

About the flashing border, I made another rhythm game (Keep it Afloat!) for a game jam couple years ago and we did put the rhythm gauge. We got comments saying that it was not visible enough and forced the player to look only at it. Maybe a combination of both would work in some way?

Submitted(+1)

Awesome game, the rhythm mechanics were really well implemented - loved the wall jumps with the spikes! The second power-up didn't work with my xbox controller so I switched to keyboard - those challenges were still brutally difficult though. I made it to the bit where both mechanics are used together and had to give up after way too many deaths, but really enjoyed my time with it!

Developer(+1)

Thanks for your feedback!
Balancing the game was very hard! I'm used to rhythm games so I had friends to playtest it. I made the last part during the last two or three days and did not have much time to try and balance it :(
I tried the second power-up with my xbox controller and it works fine with B. What browser are you using?

Submitted

Aha, just tried again, and the B button works! In the game is says "Press the down button". Down on the D-Pad doesn't work, but the down-arrow-key on the keyboard does, so I originally moved to the keyboard.

Developer(+1)

Indeed, I added the controller support at the end and did not have time to update messages ^^' I said it on the itch page, though!

Submitted(+1)

amazing game, the wall jump is so annoying tho lmao 

Developer

Thank you for your comment ^^
What part of the wall jump was annoying? Having to tap on time? I included an option that allows you to wall jump whenever you want, so you don't have to be on beat.

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