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Slendykray

52
Posts
13
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A member registered Jan 04, 2023 · View creator page →

Creator of

Recent community posts

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"Magic Black Hole - Great at sucking"

Nice.

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I got absolutely clapped, but i won. 10/10


Thank you!

Love it!

Very cool!

If Valheim was FPS shooter, it would be this game. I think you already know about difficulty stuff. Thankfully i am an epic gamer, so was managed to beat the game. For me only first boss seems unfair, his meele attack happens emediately, so you cant avoid it if foe touched you, small timer on hitbox appearing would solve the thing. I like FPS shooters and this game as well, it was fun, good job!

The exchange mechanic is great! I feel like it can be a lot to it. Will be fun to play a full roguelike game with a lot of enemies to exchange limbs with. I also like the art style and dialogues system. Awesome!

Bosses' weapons yay! Retro-GB style is great!

It's like Undertale of rhythm games. I like everything about it, wait for more.

The most enjayable game i've played on the jam! Shotgun-jump mechanic is soooo goood, soooo juicy and fun to play, i spend 30 minutes in the hub mastering it and getting to the top xd. You should release this game, it will be next cult boomer shooter. Game only missing swompy-wompy sliding mechanic and enemies that will fckn explode on kill and cover everything in blood. 

PS: why am i still no wip 

Nice cute little game. I like art and characters design. It lacks polish, but its still fun and all, good job.

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Pretty stylish game! Enjoy this post apoc theme. Music and art go nuts! I cant test bosses from the main menu as was specified tho. I was diying quite often and had to spend a lot of time finding new gear. I would like to see this project expanded, it has a lot of potential in my opinion. Great job, guys, continue in the same spirit!

Edit: im sitting in the main menu for 20 minutes now, listening to the music, fck its good!!!!!

Felt like i watched anime xd. This game is satisfiing in all aspects, even interacting with menu is fun. Story is hillarious. Bucket - true gigachad. Shlabethany - indeen a bitch.

That was THICK (if you know what i mean).  Boss fights are really epic, felt like haunting a mammoth again, lol. You did a great job on making shaders, very juicy!

Aiming too hard imo, I would make some auto aim stuff, but maybe thats cuz i've never player jet games before. Best tactic for me was collecting overcharge and nuking this chunky boi.

That was definetelly a fun experience. Great entry!

What a chill game, man! Its too polished i have nothing to complain about. 

PSX goes brrrrr! It was engaging! While boss fights was full of variety and fun, some of them took me forever to beat (DIBR and MWRO was pretty fast but their weak points were too small). However, it's still one of the funniest games i've played here, so, you know :)

Visual artstyle and theme hooked me, and its great! 

Aiming was kind of hard, cuz instead of shooting forward, like in the most 3rd person shooters, character shooting slightly in the left.

Last boss was too THICK.

Despite these, game feels good, i would even play expanded version

Yes bullets! I like how you can chain your dashes one after another if you'll pick right color and spot. Secret boss (i guess?) was "High priest" no damage chalange, giving me ETG vibes. Difficulty was just it for me, but for the jam it could of been easier.

Ok, this one was too good. Why it reminds me of blasphemous + death door? I dunno. 

catched a bug on the last boss, where he moves into the corner forever

Waited to play your game the most! I enjoy this bloody-dirty artstyle, mechanics remind me of hollow knight.

 I would make player restart from the boss you died on, and not from the begining, but i think you wanted to make some sort of roguelike elements cuz upgrades changes every time.

Catched only one softlock bug, i believe with more time your game could've been even greater. SICK!

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**WARNING**

If you played the game before the jam's end, please, play it again before rating, it has changed a lot

Thnks! Take on theme: "exchange blood and bullets: shooting bullets - spends health, dashing through bullets - restores health"

Thank you! Well, thats's the main mechanic, of course you'll always use it

Hey, thank you! Have you played before jam's end? I have changed the boss order since then.

thank you! hp bar is in upper left corner lmao

Thats funny! I like how the game take on theme, very original. The game definitely lack of sound, otherwise it's great.

I like the demonic artstyle and stuff. Mechanics are clean and simple. Good job.

Music is banger! Gameplay is SICK, i wanna more 

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boogie-woogie 👍

I would decrease bosses' hp in half,

Make wider camera angle in first bossfight

and as a suggestion: remove regular bullets and make every bullet linked to specific color

Man, this is so goofy and juicy, i like it!

Cool matrix style. Music is sick. like the controlls. I got confused which "cursor" destroys which bullet color, make them also different colors.

This is so clean, simple and readable, i love it!

Like the game! Final boss really encouraged me to use swap mechanic.

Thanks! Thats ok, i made the game easy intentional, so everyone on the jam can complete it. If i will expand the game, it will be 3 times more difficult ;).

Thank you for the feedback! He actually dont die after 1 hit. Your blood meter is your ammo and hp as well. So you have max of 8 hp and ammo that you can manage as you please.

Thank you for the feedback! Can you tell me what exacly did you find hard? That whould be really helpfull.

I gotcha, bro )

Yessir! Added.

Awesome! Reminds me of reversed EnterTheGungeon

I liked the idea, but the game dont really fun to play, you should add more juice