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SmokedSalmon

27
Posts
7
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4
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A member registered May 26, 2021 · View creator page →

Creator of

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Why don't all the real life F1 drivers just blow the other cars up like this? Are they dumb? (Fun game btw)

Really fun gameplay loop and creative use of the theme. Once I understood the upgrades system the game really opened up

Better than Mario Teaches Typing

Fun and silly game, had a lot of fun even though I'm terrible at it. Favorite mode was probably Catch

Fun game, really liked the possession mechanic, led to there being a lot of ways to approach each level which for a game jam game is really impressive

Fun game, I made sure to permaban anyone SWEARING in my WONDERFUL FAMILY FRIENDLY STREAM!!!!

Sick game, was very fun once I got used to the downward parry on spikes. My main feedback would be to make the jumps a bit more lenient (probably through coyote time) so it's easier for the player to focus on what makes the game cool (the parrying/bouncing mechanics)

Thanks for playing! Glad you liked the puzzles

Thanks for playing! I think there are a lot of ways to add on to this mechanic and I have a few ideas that I could implement

Thanks for playing! Glad you were able to enjoy the whole game

Thanks for playing! Good to know about that bug, I will look into that

Thanks for playing and for the feedback! I can see what your issues with control might be, my guess is probably getting on the laser might be a bit annoying. Was planning to make the player glow if you were close enough but I ran out of time at the end

Thanks for playing!

Thanks for playing! Sound effects are definitely next on the list, have never actually worked w/sound effects in a game before so I need to improve with that

Thanks for playing! Glad you liked the vibe of the game

Thanks for playing! Glad the mechanics worked well for you

Thanks for playing! Glad you liked the mechanics/puzzles

A frightening look into a world where humans have been enslaved by sentient trucks with faces and forced to do landscaping work. 10/10

Thanks for playing, glad you liked it!

Thanks for playing! That's great to hear, it's tough to know whether the puzzles are difficult/rewarding until I actually get others to play it

Thanks for playing, ironically enough I was having trouble coming up with level ideas at the end lol. Happy with how it turned out though

Thanks for playing! Glad you liked the mechanics

Solid concept, I think with a few restrictions on teleportation (limits to the number of times you can teleport, restricted zones, etc) you can add a lot of depth.

This game changed my life

Solid game, I think the different stealth mechanics complement each other well. Thank you for adding the checkpoints, if they weren't there I might have ragequit because I got caught a lot lol. It might be best to add some area indicator on the ground telling the player the range in which the door will open/close based on you sneaking/running, since I got caught up a few times trying to get the door to open

Solid mechanic, I like how the game uses the mechanic to switch between light and dark for the challenging jumps. If you made the contrast between the dark tiles and the background a bit better it would be easier to plan out jumps and a lot harder to get caught off guard when you're in light mode

Great game, I'm impressed with the amount of depth you were able to get out of a mechanic like this. A few nitpicks: it took me a minute at the start to realize that the cursor was the location of my ship instead of something else like a target position of some sort. Might also be good to make the aggro indicator a bit more obvious, I didn't notice it for a while (and for some colors like yellow it's hard to tell). Either way it was very fun