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Pebble Proof's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Would you like to see this game idea developed further? | #84 | 3.292 | 3.292 |
How well implemented was the core mechanic? | #108 | 3.125 | 3.125 |
Overall | #118 | 2.908 | 2.908 |
Did the game align well with the task? | #119 | 3.167 | 3.167 |
Did the secondary mechanic complement the core mechanic well? | #124 | 2.667 | 2.667 |
Was there a sense of progression? | #141 | 2.292 | 2.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
they/them
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
You can't go wrong with an adorable character haha. Good little game! I thought your mechanics were clever and I'd like to see more!
Sir pebble sure went on an adventure. Quite short and I really can't come up with much but to say the graphics were at least well made.
Really open ended prototype. Can't wait to see what direction this goes!
Neat little goblin squashing game! I accidentally teleported underground within instants of loading up but luckily Mr. Pebble just seemed happy to be here lol
realy funny game looks good but good thing to add is full screen
Cool physics. I wonder if there could had been some progression system where you gain weight or teleportation distance over time.
Want to see this be developed further. Love the cardboard character :D
I dig the concept - need to take it further! Physics + teleport can lead to some fun game play I think.
That was hilarious! Good Job ! :)
HAHA adooorable pebble!
Please expand on this concept, theres so many places to take this sort of idea
Great proof of concept and I definitely would like to see you develop this further. I can imagine all kinds of puzzles.
Nice POC. But I did not have to use the weight to beat the levels.I just clicked on the saplings and teleported to beat the game lol.
yeahhh I need to add a check for the rock's velocity when it hits, was my plan to fix that, but I ran out of time before I could add and test it. Thanks for playing, though!
Solid concept, I think with a few restrictions on teleportation (limits to the number of times you can teleport, restricted zones, etc) you can add a lot of depth.
Thanks! I was thinking I'd add water and keep Sir Pebble from teleporting into that in the future, along with some other ideas but I'd need to test them to see. Thanks for playing!
Great mechanics! Love the game art and would like to see if you would expand this or not?