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Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE
Which game engine did you use?
Godot
What are your pronouns so I know how to refer to you in the videos?
they/them
Will you continue in GDKO if you were selected as a Wildcard?
yes
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Comments
Cool physics. I wonder if there could had been some progression system where you gain weight or teleportation distance over time.
Want to see this be developed further. Love the cardboard character :D
I dig the concept - need to take it further! Physics + teleport can lead to some fun game play I think.
That was hilarious! Good Job ! :)
HAHA adooorable pebble!
Please expand on this concept, theres so many places to take this sort of idea
Great proof of concept and I definitely would like to see you develop this further. I can imagine all kinds of puzzles.
Nice POC. But I did not have to use the weight to beat the levels.I just clicked on the saplings and teleported to beat the game lol.
yeahhh I need to add a check for the rock's velocity when it hits, was my plan to fix that, but I ran out of time before I could add and test it. Thanks for playing, though!
Solid concept, I think with a few restrictions on teleportation (limits to the number of times you can teleport, restricted zones, etc) you can add a lot of depth.
Thanks! I was thinking I'd add water and keep Sir Pebble from teleporting into that in the future, along with some other ideas but I'd need to test them to see. Thanks for playing!
Great mechanics! Love the game art and would like to see if you would expand this or not?