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Solís

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A member registered Mar 14, 2019 · View creator page →

Creator of

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Aaaaw :( , now seeing you playing I realized all the problems. I made it too hardcore, maybe only an OSU player might beat it. The development was really rushed, not all ideas became a reality and there was not much time for playtesting, sorry about that :(

But your adblocker idea was really cool and sure spiked some other ideas in my head. I might revisit this concept in the future.

Thank you so much for taking the time to record your gameplay and thank you for your feedback, truly appreciated!

This took a lot of time to master, but it payed of. But thats just me sucking at rythm. The concept is great and sure leaves a lot of room for growth. If for whatever reason you keep developing this idea, let us know, I see GOTY potential here!

I was very proud of my 4625 points until I saw the comments and I got demolished by everyone. It would be great to have a scoreboard just with GDKO submitters and make a friendly competition. Sometimes the music glitches and stops (My theory is that it happens when I get hit when the music is about to start but IDK), but for the most part this is a perfect entry and totally replayable. I definetely will come back and improve that score.

Amazing job, nothing else to say. Take all my stars.

I had a lot of fun with the runner phase, but once i got to the boss fight, despite trying a lot i couldn't make it. But overall I had fun playing it so good job there!

Overall the aesthetic of this game is great, the sound aspect specially shines! Overall a solid entry and an great job done!

Not even the Sixth Sense film prepared me for the plot twist that would take place in the moment I managed to hit that tiny octopus. Great Job! I had a lot of fun playing this

The artstyle, if you plan on doing something similar in the future I'll buy it

Shut-up-and-take-my-money - Pisapapeles

Really polished game, fun gameplay and a cool concept, and a fair 5 Stars rating. Didn't get the chance to play this during round one, but I'm glad I did it now. 

Thank you for playing! 

The lag is an intentional part of the game. If the boss displays a pink "pause" icon in the eyes it will begin to lag your "pc". The amount of lag suffered is related to the amount of viruses you currently have on your pc. If its clean it won't do anything to you. 

If you reached that point tough means that you got really far in the boss battle so congrats on that!

It has strategy, but not too much. It is challenging, but not too much. Made me think, but not too much. Your game has a perfect balance of everything and is definitely a solid entry, great job!

Maybe my favorite game in the whole GDKO. Not enough stars to rate this.

10/10 Relatable

Kind of sad not seeing another part in the mouse, the cheese and the disembodied arm, but at the same time had a lot of fun with this one. Really liked the color palette of the game and the fact that diverges from the classic bullet hell, giving you that difficult collection phase to later reward you with a gigantic gun/bulletspamming beast, to leaving you defenseless again, punishing but rewarding. Great work! 

I don't know how you came up with this idea and how you managed to get all of this ready for the jam. But It's clear that a lot of effort and love came with this and that is something that should be praised a lot. I know it might be a lot to ask, but seeing a full game with this concept would be amazing, just saying... Keep it up and congratulations!

Congratulations! And thank you for playing it!

This was really cool, never actually seen a game made entirely by LIDAR generated models. The way you used them and the PS1 vibe that you gave to everything, it feels so good and feel so satisfying to watch, and makes you forget about the chaos that this kind of models create.  My only issue is that I couldn't find the gun despite having tried everything.

Amazing entry!!

I just couldn't stop laughing with this. I see GOTY potential here

Hi Mitchell!

That was the original idea but went out of scope for this project. Altough it is absolutely doable and the game is ready for it. If I end up doing another iteration that will be my objective. Thank you so much for playing it and for your feedback!

I saw your stream and congratulations! You have beaten successfully the game. I would have liked to make a better ending but ran out of time, and since the point of the game is to make it confusing I think it worked.

Thank u so much for playing it, and thank u for making the time to record it!

The juice in this game is fantastic!  The mechanics introduced with the tiny bot character were cool, the art style was great, and those small details like the grip mechanic and the interaction with the characters, both in terms of mechanics and dialogs, were great. Solid entry! 10/10  Had a lot of fun playing this one!

This is an incredible entry for the jam. Incredibly polished, visually astonishing, and definitely a 100/10. Nice work!!

This was really cool! The music and the art style worked extremely well together. The controls were hard, I managed to get a little far but ended up getting stuck in a wall and having to restart. But the times I did manage to advance felt really satisfying. I would love to see this game in Its full form, so please, don't leave it behind and give us a new release!

This was a great experience and you can see how much love is put into every detail of this game: from the sounds and the colors to the aliens and their dad jokes (Especially the dad jokes). It was great to play this and I definitely would love to see more of it! 10/10

This was fun! The idea of controlling the mouse only with your mouse was a really cool concept. Although I Got promised cheese in the title and didn't see anything at the end  :(  
Nice game!

This was amazing! Everything, the art style, the juice, the atmosphere, the spider legs especially.  I would love to see more of this.!

This feels really good to play!

Challenging and fun at the same time. Cool game!

This is sooooooooooooo cool! Nice job!

So, I actually managed to get to the end of the level with the amazing time of 444 secs, with patience and defying the laws of coop games!

First of all, my congrats for this I had a lot of fun playing it. The smoothness of the zeppelin movement and the music just sets the mood for the trip perfectly, wich shows that the core of the experience is nicely aimed.

Although, the level seems too "encapsulated", not being able to fly a little more freely with the zeppelin got me a little bit sad.

Don't know if this is a test or an experiment or idk, but I really loved it!