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A jam submission

Gladiator BeatsView game page

Fight a robot to the rhythm of the beats! How many style points can you get by the end of the battle?
Submitted by Unburnt Studios (@GamesYianni) — 31 minutes, 23 seconds before the deadline
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Gladiator Beats's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#24.4184.418
Would you come back to this game again and again#24.2274.227
Should this entry qualify for the next round?#34.5454.545
Was the game free from bugs#34.6364.636
How fun was the game#34.5004.500
Was the game well balanced#54.1824.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine Used?
Unity

Do you want to be considered for the wildcard if you miss the cut?
Yes please

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Comments

Submitted

interesting and cool mechanics. Pixel graphics are also very cool!

Submitted

Awesome game! It was awesome to beat the boss with the beat lol!!

Submitted

A really fun game with a load of awesome animations. Honestly one of my favorites from the jam and definitely a top 3 contender. It felt incredibly satisfying to pull off the combos, and hit the boss to the beat. I think the adaptive music was also a really nice choice here. Quite good.

Submitted

Really fantastic game! As said on stream I especially enjoy the combo system, and think there's a lot of room to grow here. The only thing is I wish there was a bit more of a challenge, particularly with a player health bar or something, as it didn't fully feel like there was a lot of pressure other than to get the highest score. I understand why you didn't go for this though, for the sake of the jam, and really enjoyed it nonetheless!

Submitted

An impressive rhythm game with great sound effects and pixel art animations. Great work on this one! Thank you for making it accessible for noobs like me. had a lot of fun during stream: https://www.youtube.com/watch?v=cSUIomK5BB0 46:27  (also thanks for dropping by!)

Submitted

This took a lot of time to master, but it payed of. But thats just me sucking at rythm. The concept is great and sure leaves a lot of room for growth. If for whatever reason you keep developing this idea, let us know, I see GOTY potential here!

Developer

Thanks a lot! I'm really happy to hear that 

Submitted

Started off by getting -370, then got 3250ish, then got 11870 (all on easy mode lol)! This game was super fun, probably one of my favourites that I've played so far! I had a bit of trouble with the combos at first, but once I got some practice it was all good, the combos were probably my favourite part! Great job :)

Developer

nice! that's an amazing score (even on easy)!  I'm glad you enjoyed it :)

Developer


Just got this, my best score yet! Can anyone beat it ? ;)


Submitted(+1)

Hey … so, I was just messing around on my stream. I jumped back in this is my real score. 😉

Developer(+1)

hahah, wow seems so familiar, you must have really been hyper-studying keltfires tactics :P

Submitted

Yes. His playthrough taught me that I should try having rhythm and being cool instead of bopping my head like an idiot and missing every third beat

Submitted(+1)

Wow you got my score exactly! What a coincidence :)

Submitted

I love this one so much ! So many good things to say ! First, let's start with the basic, I am very bad at video games so the fact that I couldn't die here ? PERFECT because I was really bad, but the fantastic thing is that I still had so much fun. And that's what makes a great game to me (still having fun even if you are bad) You choose to make the point of the game the score not the "staying alive" and that's awesome. It was just so good, the juice, the readibility, the art, the music really well done and impressive !

Developer(+1)

Thank youuuuuu! Yea  I definitely wanted people to have fun and play through the whole battle listening to the music and feeling accomplished at the end, so it felt wrong to add life which would almost certainly have stopped most people getting through the game. Super happy you liked it :)

Submitted

I am a fan of rhythm games and this game did not disappoint. It felt like a side-scrolling version of Crypt of the Necro Dancer. Although it took me a little while to get used to the controls, once I did, I found the game quite enjoyable. Well done.

Developer

Thanks a lot! I'm glad you got it in the end! I've really enjoyed playing it over and over once I got used to it

Submitted

This is a really cool idea and implemented really well. Having style points instead of health is really neat and certainly increases replayability

Developer(+1)

thanks! yea that's what I was hopefully going for. Plus it would be frustrating to constantly die and have to restart I think

Submitted(+1)

What an excellent concept built to fit this round so well. I'm glad you added the style points as it really drives the game and gives it so much replayability. Your game is actually so good, it made me play it again and realise that the attacks last a bit too long, which caused me to get hit sometimes even though I have already stepped out of the danger zone hahaha. Still a perfect 5 stars from me!

Only sad that I don't get to flex if I'm playing on hard :<

Submitted

I take it back, you actually built a scoreboard 😭


Developer(+1)

Thanks so much! I am so glad you enjoyed it! Those scores are great! especially 9550 on normal!  It's a shame I couldn't get the save game working, so you can't save the scoreboard after refreshing the page, but I'm glad the scoreboard persisted after a reset still :)

Submitted

oh my god, this game is amazing! I love how legit everything feels! it is so satisfying once you start stringing together combos and getting a lot of style points! I managed to get 2665 style points on normal and 9854 on hard!

Developer(+1)

thanks so much!! Wow! 9854 is a brilliant score! You must have been on point with your timing haha

Submitted (1 edit)

I've been stoked for this since you started dropping parts of it in the discord, and it did not disappoint.  I would love to play a full game of this.  I did have a hard time keeping track of how I was doing, though.  I wasn't sure if I could take damage or not.  It seems like the score is the main driving motivator?  I tend to not be very high score inspired, so I think player death risk or completing a combo deals massive damage would have been more motivating for me.  Still loved this game!

Developer

Yes I agree with you there, i'm not really motivated by points either, however I think it might have been the right decision after watching people play and get hit so much haha, it would get too frustrating with lives lol. or maybe could have an option to turn them on and off. Thanks for your enthusiasm! i'm so glad you like it

Submitted

8760!  Really unique idea combining rhythm based games and an platformer boss.  Not sure I've ever seen that.  But I love rhythm games and REALLY enjoyed this combination.  The one suggestion I have would be to 'teach' the combos a little more.  Watching Ghostbit on stream, I saw him struggle with it a little.  And on my first playthrough, I did a little, too.  But once I figured it out, the mechanic felt really good.  Was cool to see how to boss animation I saw you struggle with on stream end up.  It's just awesome.  Solid entry all around.

Developer

yes, i think after seeing a few people play without knowing how to do combos, I need to teach them explicitly.

That's a great score! My highest is only about 11,000ish so you're not far off


Thanks a lot :)

Submitted

Super fun concept! Controls felt great and the enemy and boss design were solid. Vaguely reminds me of Crypt of the Necrodancer. Great work!

Developer(+1)

thanks! yea crypt of the necrodancer was the inspiration haha

Submitted(+1)

Very fun beat game. The boss and enemy spawns were fun to fight against along with the beat. Very well done.