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A jam submission

Crafts and Combat AgainView game page

Submitted by Sijil — 4 days, 1 hour before the deadline
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Crafts and Combat Again's itch.io page

Results

CriteriaRankScore*Raw Score
How fun was the game#24.5224.522
Was the game well balanced#24.2614.261
Should this entry qualify for the next round?#44.5224.522
Overall#54.2264.226
Would you come back to this game again and again#93.6963.696
Was the game free from bugs#134.1304.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine Used?
Godot

Do you want to be considered for the wildcard if you miss the cut?
Yes

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Comments

Submitted(+2)

Great entry! Somehow managed to do this.

Developer

thank you for playing, dunno what on earth u did lol

Submitted(+1)

Awesome art style, great feel to the movement and attacks, and the boss' attacks were very interesting and varied! The only thing I wish that was there was some sort of jump attack, I seem to remember something like that in your round 1 entry and wish it was still there. Overall though, very solid and super fun!

Submitted(+1)

Love the variance in attacks! I wish there was more indication of the boss's health, apart from just the page splitting up. Apart from that, no complaints, this was super fun!

Submitted(+1)

This was great fun didn't manage to play in the previous rounds but I had heard many good things about this! Great work on revisiting it! An overall solid boss fight! nice work with the little details such as the drop and roll! really enjoyed punching and dashing people as well! Congratulations!

Submitted(+2)

Really polished game, fun gameplay and a cool concept, and a fair 5 Stars rating. Didn't get the chance to play this during round one, but I'm glad I did it now. 

Submitted

Same! Had heard good things about it! Glad the developer decided to revisit.

Submitted(+1)

Take all the stars I have. I hope you could tell on stream how much I loved this entry. Small critiques, would like variation in the player attacks. Even though the had dropping doesn’t hurt the player, think it would still be cool to telegraph the drop. And would love a health bar or indication of how far I am in the fight (though I suppose the page splitting up does that in a way). Excellent work. 

Submitted(+1)

Very original boss fight with a good variety of attacks. I agree that having a way to tell where you are in the fight would be great, it could be a health bar or just some visual changes on the hand (I was thinking about chopping the fingers one by one but maybe that's a bit too brutal haha)

Submitted(+1)

Super creative! I love all the was the hands attacked and the way the paper split up and pieces were taken out. plus the gameplay was polished, challenging but super fun 

Submitted(+1)

Attack patterns are awesome! Love this game

Submitted(+1)

Amazing fight! I really liked the different attack patterns and animations. Great work!

Submitted(+1)

I really liked the simple art and varied attack patterns. A health bar for the boss would have been helpful. Otherwise, an absolute fun fight!

Submitted(+1)

This is an excellent implementation of a boss fight. It was fun, balanced, and polished. My only critique is that I ran into 2 bugs: the quarter of the paper returned but was still treated as if it was removed, and it is possible to trigger a loss while in the win animation. That being said the rest of the game was so good that I shall overlook that. 5 stars!

Submitted (1 edit)

p.s. I realise our games are actually pretty similar HAHA I only wish I had the time to add that clever twist like you did!

Developer(+1)

damn thought i fixed that first bug, thanks for playing :)

Submitted(+1)

Good Job!

I wasn't able to beat it but I had a lot of fun trying :) 

Submitted(+1)

I feel like this game (and series you've done) really shows that simple with style goes a longer way than something really complex.  You go a really long ways with simple stick figures, and the hand boss is really solid in a way that gives good Master Hand vibes.  Tough fight but fair, with all the attacks being avoidable.  Also the point where the board gets cracked by the hand is just so dope.  I'd agree with other people that a health bar for the boss would help, cause it's hard to not know how close you are to winning.

Submitted(+1)

Looks like I missed out on your round 1 game. I must say that the art style, setting, and gameplay are amazing. The boss you chose for this style of game is incredibly creative and fitting. Although I found the controls a little unconventional at first, I was able to adapt to them quickly. Overall, you did a great job!

Submitted (1 edit) (+1)

I've been really wanting to play this since hearing about it on the Discord server.  Really solid entry.  Definitely felt like a boss fight.  On the 4 panel part near the end, some of the enemies got stuck and I could pretty much avoid them if I didn't jump.  I'd also like to see a health bar for the boss.  Was never really sure where I was in the fight.  Past that, though, no issues that I noticed.  Nice work!

Submitted(+1)

Such a fun boss fight and I really like the variety of attacks the hand can do and the way it increases in difficulty too

Submitted(+1)

Great boss battle, the bash mechanics were great. I loved fighting against the hands.

Submitted(+1)

great boss! love the animation and the attack patterns! but that attack where the hand spawned enemies gave me soooo much trouble lol ( i did end up beating the boss second try tho :D )