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underpowered's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How fun was the game | #8 | 4.261 | 4.261 |
Would you come back to this game again and again | #10 | 3.652 | 3.652 |
Should this entry qualify for the next round? | #11 | 4.174 | 4.174 |
Overall | #13 | 3.913 | 3.913 |
Was the game well balanced | #13 | 3.739 | 3.739 |
Was the game free from bugs | #16 | 3.739 | 3.739 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine Used?
gdevelop
Do you want to be considered for the wildcard if you miss the cut?
yeah of course :D
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Comments
IVE GOT A GUN. ITS BIG.
I love bullet hells
That was awesome!!! For me, 4th boss was the strongest one)
I found mini feature) If you hold the time when you collect 4th piece, shotgun makes more damage))
This was very fun! Good variation of bosses, I was even able to one-cycle the first and second boss by spamming spacebar with both hands which actually felt awesome. Very good level of difficulty too, it wasn't too hard but it still posed a solid challenge.
This is a really good entry. I liked the hectic bullet patterns of the bosses, where they would start off pretty easy, and get challenging real fast. I think my favorite was the 4th boss, I really liked the push/pull mechanics, and I think it used them very well. I also really love the final boss and how it kind of ties back with the main mechanics of the game. I think the gun-making and mashing space rapidly to get as much damage in as possible is satisfying, but I do think it could be made even more satisfying. For example, if the player became invincible and had bullets bounce off of them while they have the gun, maybe even a music change. I also think it'd be nice if the scraps would spawn instantly after you pick one up, (although you'd have to give the bosses more health), so there's less waiting around and more go-pick-that-thing-up action. But, those are just some small things I noticed. Great work!
Really nice tutorial, really clear mechanics, GIGANTIC GUN!
I was really impressed how you decided to separate the dodging part, from the shooting part. In my opinion it felt much more satisfying especially the spamming of the bullets. The mini game was also a nice surprise. Also <3 tutorial turtle.
had great fun with this on stream: https://www.youtube.com/watch?v=cSUIomK5BB0 1:07:00
great to finally witness your bosses very nicely designed with a great variety.
PS: SPINNING MOUSE WITH GUUUUN
lol thanks for playing it on stream :D wish I could have been there
It was great fun! I cannot stress enough how impressed I was about the BIG GUN mechanic. Genius!
More characters spinning in the corner please! More! More!!! Really impressive boss rush with varied bosses and a great break room. I think you should put some sort of penalty in place for abusing slow motion in the beginning of the fight. Other than that, I loved it.
Loved this! Again the WASD bug, but it wasn't a big deal. I loved the music you chose, and I love the slow down mechanic, made it a lot easier for me lol
wow. this game has everything i like in a bullet hell game, hard but not unfair fights, interesting boss mechanics, more than 10 seconds of gameplay, its perfect!
Kind of sad not seeing another part in the mouse, the cheese and the disembodied arm, but at the same time had a lot of fun with this one. Really liked the color palette of the game and the fact that diverges from the classic bullet hell, giving you that difficult collection phase to later reward you with a gigantic gun/bulletspamming beast, to leaving you defenseless again, punishing but rewarding. Great work!
lol thanks! :D
I spent sooo much time on the second boss :P Thanks for the time slow down mechanic!
Well done!
lol thanks
Great bosses with a nice variety of attack patterns and designs! The game is difficult, but fair and I really enjoyed it! Great work!
thank you :)
5/5 stars! fantastic job!
thanks :D
I was hoping for more of Mouse, but you did NOT disappoint with this one. Really well done bullet hell. Unique mechanics for each boss. I couldn't use WASD either. Would also recommend a little indicator before the gravity shift on Shvoop. But those two small asides, no complaints on my end. Great entry!
thanks! and i think i might have forgot the wasd support in the lobby area but i am pretty sure it works in the boss fights
Awesome variety in boss battles, and I wasted a bit of time on the little game in the lobby.
thank you :D
The bosses all have fun attack patterns to dodge and I like the auto aim a lot
thanks!
This game is great! the bosses were simple and fun and the references in the room before each boss were nice.
All the bosses were so well designed! Great ideas that kept them unique. I couldn't use WASD in the hub room but not an issue (got to 7 points on the mini-game (shameful I know)). I liked how you didn't have to aim, because that's the part about twin-stick shooters I hate: the second stick aiming. Great job!
thanks! btw i added the auto-tracking because i also hate the aiming part in twin-stick shooters lol
Dude this turned out great. All the bosses felt well though out and unique, and the turtle tutorial and spinning characters in the little waiting room were great touches.
thank you! :D